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authorMiikka Heikkinen <miikka.heikkinen@digia.com>2014-08-13 15:09:36 +0300
committerMiikka Heikkinen <miikka.heikkinen@digia.com>2014-08-18 09:11:30 +0300
commit169a4d638c6c1b6634ffcfd19c4fe3cb94cf27d5 (patch)
tree454810f2e9cc418bae9f1c6716c51c3fae38a968 /src/datavisualization/engine/abstract3drenderer_p.h
parentbe7bdaa8930caf15fcc58a480d223e0c2b8af6ed (diff)
Implement volume rendering support
New subclass of QCustom3DItem, QCustom3DVolume is provided. The documentation for the example will be done in a separate commit. Change-Id: Idb3fdb0654c6bec7606ca012b75852a5a8412397 Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/engine/abstract3drenderer_p.h')
-rw-r--r--src/datavisualization/engine/abstract3drenderer_p.h11
1 files changed, 9 insertions, 2 deletions
diff --git a/src/datavisualization/engine/abstract3drenderer_p.h b/src/datavisualization/engine/abstract3drenderer_p.h
index 50370954..7874a1ad 100644
--- a/src/datavisualization/engine/abstract3drenderer_p.h
+++ b/src/datavisualization/engine/abstract3drenderer_p.h
@@ -94,6 +94,9 @@ public:
const QString &fragmentShader) = 0;
virtual void initCustomItemShaders(const QString &vertexShader,
const QString &fragmentShader);
+ virtual void initVolumeTextureShaders(const QString &vertexShader,
+ const QString &fragmentShader,
+ const QString &sliceShader);
virtual void updateAxisType(QAbstract3DAxis::AxisOrientation orientation,
QAbstract3DAxis::AxisType type);
virtual void updateAxisTitle(QAbstract3DAxis::AxisOrientation orientation,
@@ -145,13 +148,15 @@ public:
QString &selectionLabel();
#ifdef USE_REFLECTIONS
- void drawCustomItems(RenderingState state, ShaderHelper *shader,
+ void drawCustomItems(RenderingState state, ShaderHelper *regularShader,
+ ShaderHelper *volumeShader, ShaderHelper *volumeSliceShader,
const QMatrix4x4 &viewMatrix,
const QMatrix4x4 &projectionViewMatrix,
const QMatrix4x4 &depthProjectionViewMatrix,
GLuint depthTexture, GLfloat shadowQuality, GLfloat reflection = 1.0f);
#else
- void drawCustomItems(RenderingState state, ShaderHelper *shader,
+ void drawCustomItems(RenderingState state, ShaderHelper *regularShader,
+ ShaderHelper *volumeShader, ShaderHelper *volumeSliceShader,
const QMatrix4x4 &viewMatrix,
const QMatrix4x4 &projectionViewMatrix,
const QMatrix4x4 &depthProjectionViewMatrix,
@@ -247,6 +252,8 @@ protected:
int m_visibleSeriesCount;
ShaderHelper *m_customItemShader;
+ ShaderHelper *m_volumeTextureShader;
+ ShaderHelper *m_volumeTextureSliceShader;
bool m_useOrthoProjection;
bool m_xFlipped;