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author | Tomi Korpipää <tomi.korpipaa@digia.com> | 2014-05-14 11:19:28 +0300 |
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committer | Tomi Korpipää <tomi.korpipaa@digia.com> | 2014-05-14 11:27:55 +0300 |
commit | 824cf363f6ab999d2fc38ebdab1f7faae5559ad0 (patch) | |
tree | 7e86d13dae8619bffb2a22bd56a07de538d2f0ca /src/datavisualization/engine/bars3drenderer.cpp | |
parent | 5f9be2bd06a3f0f8286325ad1eb323aa692126eb (diff) |
Added option to use orthographic projection
Task-number: QTRD-3078
Change-Id: I07ebc2b7edd542cd28e405dfc80282f18b7a7314
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavisualization/engine/bars3drenderer.cpp')
-rw-r--r-- | src/datavisualization/engine/bars3drenderer.cpp | 21 |
1 files changed, 18 insertions, 3 deletions
diff --git a/src/datavisualization/engine/bars3drenderer.cpp b/src/datavisualization/engine/bars3drenderer.cpp index 661c3f3e..459f8c25 100644 --- a/src/datavisualization/engine/bars3drenderer.cpp +++ b/src/datavisualization/engine/bars3drenderer.cpp @@ -445,8 +445,16 @@ void Bars3DRenderer::drawSlicedScene() // Set up projection matrix QMatrix4x4 projectionMatrix; - projectionMatrix.perspective(35.0f, (GLfloat)m_secondarySubViewport.width() - / (GLfloat)m_secondarySubViewport.height(), 0.1f, 100.0f); + GLfloat viewPortRatio = (GLfloat)m_primarySubViewport.width() + / (GLfloat)m_primarySubViewport.height(); + if (m_useOrthoProjection) { + GLfloat orthoRatio = 2.0f / m_autoScaleAdjustment; + projectionMatrix.ortho(-viewPortRatio * orthoRatio, viewPortRatio * orthoRatio, + -orthoRatio, orthoRatio, + 0.0f, 100.0f); + } else { + projectionMatrix.perspective(35.0f, viewPortRatio, 0.1f, 100.0f); + } // Set view matrix QMatrix4x4 viewMatrix; @@ -923,7 +931,14 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle) QMatrix4x4 projectionMatrix; GLfloat viewPortRatio = (GLfloat)m_primarySubViewport.width() / (GLfloat)m_primarySubViewport.height(); - projectionMatrix.perspective(45.0f, viewPortRatio, 0.1f, 100.0f); + if (m_useOrthoProjection) { + GLfloat orthoRatio = 2.0f; + projectionMatrix.ortho(-viewPortRatio * orthoRatio, viewPortRatio * orthoRatio, + -orthoRatio, orthoRatio, + 0.0f, 100.0f); + } else { + projectionMatrix.perspective(45.0f, viewPortRatio, 0.1f, 100.0f); + } // Get the view matrix QMatrix4x4 viewMatrix = activeCamera->d_ptr->viewMatrix(); |