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authorMiikka Heikkinen <miikka.heikkinen@digia.com>2014-02-07 15:30:53 +0200
committerMiikka Heikkinen <miikka.heikkinen@digia.com>2014-02-10 08:25:28 +0200
commit61c84e2d9c46de40d22f6fafbdd23d4015025516 (patch)
tree13c04fa5a90e75d5730babd6ab1cefef54b54417 /src/datavisualization/engine/bars3drenderer_p.h
parentffc2e2039f58de256a98da395b5d0e87d5a176fc (diff)
Mostly revert the rotations refactor
Quaternions are actually easier to use in most use cases. Added some convenience functionality for QML to enable using axis/angle combinations, too. Change-Id: I61c76e0967b4808aa9adaf43dfe6f4596c9ce353 Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/engine/bars3drenderer_p.h')
-rw-r--r--src/datavisualization/engine/bars3drenderer_p.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/datavisualization/engine/bars3drenderer_p.h b/src/datavisualization/engine/bars3drenderer_p.h
index e53f9bc5..89030b30 100644
--- a/src/datavisualization/engine/bars3drenderer_p.h
+++ b/src/datavisualization/engine/bars3drenderer_p.h
@@ -114,7 +114,6 @@ public:
~Bars3DRenderer();
void updateData();
- void updateSeries(const QList<QAbstract3DSeries *> &seriesList, bool updateVisibility);
void updateScene(Q3DScene *scene);
void render(GLuint defaultFboHandle = 0);