diff options
author | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-02-07 15:30:53 +0200 |
---|---|---|
committer | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-02-10 08:25:28 +0200 |
commit | 61c84e2d9c46de40d22f6fafbdd23d4015025516 (patch) | |
tree | 13c04fa5a90e75d5730babd6ab1cefef54b54417 /src/datavisualization/engine/bars3drenderer_p.h | |
parent | ffc2e2039f58de256a98da395b5d0e87d5a176fc (diff) |
Mostly revert the rotations refactor
Quaternions are actually easier to use in most use cases.
Added some convenience functionality for QML to enable using
axis/angle combinations, too.
Change-Id: I61c76e0967b4808aa9adaf43dfe6f4596c9ce353
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/engine/bars3drenderer_p.h')
-rw-r--r-- | src/datavisualization/engine/bars3drenderer_p.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/datavisualization/engine/bars3drenderer_p.h b/src/datavisualization/engine/bars3drenderer_p.h index e53f9bc5..89030b30 100644 --- a/src/datavisualization/engine/bars3drenderer_p.h +++ b/src/datavisualization/engine/bars3drenderer_p.h @@ -114,7 +114,6 @@ public: ~Bars3DRenderer(); void updateData(); - void updateSeries(const QList<QAbstract3DSeries *> &seriesList, bool updateVisibility); void updateScene(Q3DScene *scene); void render(GLuint defaultFboHandle = 0); |