diff options
author | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2013-11-25 12:19:18 +0200 |
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committer | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2013-11-25 14:22:32 +0200 |
commit | e029d0ea1d486dd3dbbfa4519a2125da202f22e4 (patch) | |
tree | fc9f87f637a9adcca5a555355d96717d43eddc77 /src/datavisualization/engine/drawer.cpp | |
parent | e7e01ec065d3874d28e9e28d213783c4275d8813 (diff) |
Change qreals to floats
+ Fix default axes to sensible
+ Fix some rounding errors in surface creation
Task-number: QTRD-2622
Change-Id: I44450efc1e77ac8d8dbefc75814345949b8fb1f1
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Diffstat (limited to 'src/datavisualization/engine/drawer.cpp')
-rw-r--r-- | src/datavisualization/engine/drawer.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/datavisualization/engine/drawer.cpp b/src/datavisualization/engine/drawer.cpp index dc149c4d..5564b6eb 100644 --- a/src/datavisualization/engine/drawer.cpp +++ b/src/datavisualization/engine/drawer.cpp @@ -319,10 +319,10 @@ void Drawer::drawLabel(const AbstractRenderItem &item, const LabelItem &labelIte modelMatrix.rotate(rotQuaternion); if (useDepth && !rotateAlong) { - qreal yComp = qreal(qRadiansToDegrees(qTan(positionComp.y() / cameraDistance))); + float yComp = float(qRadiansToDegrees(qTan(positionComp.y() / cameraDistance))); // Apply negative camera rotations to keep labels facing camera - qreal camRotationX = camera->xRotation(); - qreal camRotationY = camera->yRotation(); + float camRotationX = camera->xRotation(); + float camRotationY = camera->yRotation(); modelMatrix.rotate(-camRotationX, 0.0f, 1.0f, 0.0f); modelMatrix.rotate(-camRotationY - yComp, 1.0f, 0.0f, 0.0f); } |