summaryrefslogtreecommitdiffstats
path: root/src/datavisualization/engine/drawer.cpp
diff options
context:
space:
mode:
authorMiikka Heikkinen <miikka.heikkinen@digia.com>2013-11-25 12:19:18 +0200
committerMiikka Heikkinen <miikka.heikkinen@digia.com>2013-11-25 14:22:32 +0200
commite029d0ea1d486dd3dbbfa4519a2125da202f22e4 (patch)
treefc9f87f637a9adcca5a555355d96717d43eddc77 /src/datavisualization/engine/drawer.cpp
parente7e01ec065d3874d28e9e28d213783c4275d8813 (diff)
Change qreals to floats
+ Fix default axes to sensible + Fix some rounding errors in surface creation Task-number: QTRD-2622 Change-Id: I44450efc1e77ac8d8dbefc75814345949b8fb1f1 Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Diffstat (limited to 'src/datavisualization/engine/drawer.cpp')
-rw-r--r--src/datavisualization/engine/drawer.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/datavisualization/engine/drawer.cpp b/src/datavisualization/engine/drawer.cpp
index dc149c4d..5564b6eb 100644
--- a/src/datavisualization/engine/drawer.cpp
+++ b/src/datavisualization/engine/drawer.cpp
@@ -319,10 +319,10 @@ void Drawer::drawLabel(const AbstractRenderItem &item, const LabelItem &labelIte
modelMatrix.rotate(rotQuaternion);
if (useDepth && !rotateAlong) {
- qreal yComp = qreal(qRadiansToDegrees(qTan(positionComp.y() / cameraDistance)));
+ float yComp = float(qRadiansToDegrees(qTan(positionComp.y() / cameraDistance)));
// Apply negative camera rotations to keep labels facing camera
- qreal camRotationX = camera->xRotation();
- qreal camRotationY = camera->yRotation();
+ float camRotationX = camera->xRotation();
+ float camRotationY = camera->yRotation();
modelMatrix.rotate(-camRotationX, 0.0f, 1.0f, 0.0f);
modelMatrix.rotate(-camRotationY - yComp, 1.0f, 0.0f, 0.0f);
}