diff options
author | Miikka Heikkinen <miikka.heikkinen@theqtcompany.com> | 2014-11-18 09:49:02 +0200 |
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committer | Miikka Heikkinen <miikka.heikkinen@theqtcompany.com> | 2014-11-18 10:59:39 +0200 |
commit | 11ed44c13c227c73d9b2ec416aed54b00bda2a0a (patch) | |
tree | d54bde658b37021d254167cc1de96d43c810f9f6 /src/datavisualization/engine/drawer.cpp | |
parent | d22799efdb445a120c636bfe27ab55c11dc0f43b (diff) |
Support larger custom meshes.
Vertex index was limited to unsigned short, meaning even slightly
complex meshes couldn't be used. Changed to unsigned int.
Also removed unused vertex indexer methods.
Change-Id: Iebe62bd3a501dc79ee2857cca28ac0d05bd4a55e
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/engine/drawer.cpp')
-rw-r--r-- | src/datavisualization/engine/drawer.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/datavisualization/engine/drawer.cpp b/src/datavisualization/engine/drawer.cpp index 38ad4c1a..63bb2c69 100644 --- a/src/datavisualization/engine/drawer.cpp +++ b/src/datavisualization/engine/drawer.cpp @@ -142,7 +142,7 @@ void Drawer::drawObject(ShaderHelper *shader, AbstractObjectHelper *object, GLui glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, object->elementBuf()); // Draw the triangles - glDrawElements(GL_TRIANGLES, object->indexCount(), object->indicesType(), (void*)0); + glDrawElements(GL_TRIANGLES, object->indexCount(), GL_UNSIGNED_INT, (void*)0); // Free buffers glBindBuffer(GL_ARRAY_BUFFER, 0); @@ -177,7 +177,7 @@ void Drawer::drawSelectionObject(ShaderHelper *shader, AbstractObjectHelper *obj glBindBuffer(GL_ARRAY_BUFFER, object->vertexBuf()); glVertexAttribPointer(shader->posAtt(), 3, GL_FLOAT, GL_FALSE, 0, (void *)0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, object->elementBuf()); - glDrawElements(GL_TRIANGLES, object->indexCount(), GL_UNSIGNED_SHORT, (void *)0); + glDrawElements(GL_TRIANGLES, object->indexCount(), GL_UNSIGNED_INT, (void *)0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); glBindBuffer(GL_ARRAY_BUFFER, 0); glDisableVertexAttribArray(shader->posAtt()); @@ -194,7 +194,7 @@ void Drawer::drawSurfaceGrid(ShaderHelper *shader, SurfaceObject *object) glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, object->gridElementBuf()); // Draw the lines - glDrawElements(GL_LINES, object->gridIndexCount(), object->indicesType(), (void*)0); + glDrawElements(GL_LINES, object->gridIndexCount(), GL_UNSIGNED_INT, (void*)0); // Free buffers glBindBuffer(GL_ARRAY_BUFFER, 0); |