diff options
author | Tomi Korpipää <tomi.korpipaa@digia.com> | 2014-01-14 14:17:29 +0200 |
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committer | Tomi Korpipää <tomi.korpipaa@digia.com> | 2014-01-15 05:55:37 +0200 |
commit | ca8eb71e320d08071f0f43393da3bb3fabf56da7 (patch) | |
tree | b83b5791d8ede9d1541a8342b3034dab8589832d /src/datavisualization/engine/drawer.cpp | |
parent | e1d3fe529ddce015f62cc7ca22c29e8950c9cd39 (diff) |
Slice view fixes
+ zero moves, grid doesn't
+ y-axis label moved closer to grid
+ label alignment changes
Task-number: QTRD-2769
Task-number: QTRD-2738
Change-Id: Ie4d5a4c47472f1e61e02447847157c8ad8195c07
Change-Id: Ie4d5a4c47472f1e61e02447847157c8ad8195c07
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavisualization/engine/drawer.cpp')
-rw-r--r-- | src/datavisualization/engine/drawer.cpp | 69 |
1 files changed, 44 insertions, 25 deletions
diff --git a/src/datavisualization/engine/drawer.cpp b/src/datavisualization/engine/drawer.cpp index f78b2d29..c9db4563 100644 --- a/src/datavisualization/engine/drawer.cpp +++ b/src/datavisualization/engine/drawer.cpp @@ -223,7 +223,7 @@ void Drawer::drawLabel(const AbstractRenderItem &item, const LabelItem &labelIte switch (position) { case LabelBelow: { - yPosition = -2.6f + positionComp.y(); // minus maximum negative height (+ some extra for axis title label) + yPosition = item.translation().y() - (positionComp.y() / 2.0f) + itemHeight - 0.1f; break; } case LabelLow: { @@ -241,30 +241,27 @@ void Drawer::drawLabel(const AbstractRenderItem &item, const LabelItem &labelIte break; } case LabelOver: { - float mod = 0.3f; - if (itemHeight < 0) - mod = 0.15f; - yPosition = item.translation().y() - (positionComp.y() / 2.0f) + itemHeight + mod; + yPosition = item.translation().y() - (positionComp.y() / 2.0f) + itemHeight + 0.1f; break; } case LabelBottom: { - yPosition = -2.95f + positionComp.y(); + yPosition = -2.75f + positionComp.y(); xPosition = 0.0f; break; } case LabelTop: { - yPosition = 2.95f - positionComp.y(); + yPosition = 2.75f - positionComp.y(); xPosition = 0.0f; break; } case LabelLeft: { yPosition = 0.0f; - xPosition = -2.95f; + xPosition = -2.75f; break; } case LabelRight: { yPosition = 0.0f; - xPosition = 2.95f; + xPosition = 2.75f; break; } } @@ -277,33 +274,55 @@ void Drawer::drawLabel(const AbstractRenderItem &item, const LabelItem &labelIte GLfloat xAlignment = 0.0f; GLfloat yAlignment = 0.0f; GLfloat zAlignment = 0.0f; + GLfloat sinRotY = qFabs(qSin(qDegreesToRadians(rotation.y()))); + GLfloat cosRotY = qFabs(qCos(qDegreesToRadians(rotation.y()))); + GLfloat sinRotZ = 0.0f; + GLfloat cosRotZ = 0.0f; + if (rotation.z()) { + sinRotZ = qFabs(qSin(qDegreesToRadians(rotation.z()))); + cosRotZ = qFabs(qCos(qDegreesToRadians(rotation.z()))); + } switch (alignment) { case Qt::AlignLeft: { - xAlignment = (-(GLfloat)textureSize.width() * scaleFactor) - * qFabs(qCos(qDegreesToRadians(rotation.y()))); - zAlignment = ((GLfloat)textureSize.width() * scaleFactor) - * qFabs(qSin(qDegreesToRadians(rotation.y()))); + if (rotation.z() && rotation.z() != 180.0f && !rotation.y()) { + xAlignment = ((-(GLfloat)textureSize.width() * scaleFactor) * cosRotZ + - ((GLfloat)textureSize.height() * scaleFactor) * sinRotZ) / 2.0f; + yAlignment = (((GLfloat)textureSize.width() * scaleFactor) * sinRotZ + + ((GLfloat)textureSize.height() * scaleFactor) * cosRotZ) / 2.0f; + } else { + xAlignment = (-(GLfloat)textureSize.width() * scaleFactor) * cosRotY; + zAlignment = ((GLfloat)textureSize.width() * scaleFactor) * sinRotY; + } break; } case Qt::AlignRight: { - xAlignment = ((GLfloat)textureSize.width() * scaleFactor) - * qFabs(qCos(qDegreesToRadians(rotation.y()))); - zAlignment = (-(GLfloat)textureSize.width() * scaleFactor) - * qFabs(qSin(qDegreesToRadians(rotation.y()))); + if (rotation.z() && rotation.z() != 180.0f && !rotation.y()) { + xAlignment = (((GLfloat)textureSize.width() * scaleFactor) * cosRotZ + + ((GLfloat)textureSize.height() * scaleFactor) * sinRotZ) / 2.0f; + yAlignment = (((GLfloat)textureSize.width() * scaleFactor) * sinRotZ + + ((GLfloat)textureSize.height() * scaleFactor) * cosRotZ) / 2.0f; + } else { + xAlignment = ((GLfloat)textureSize.width() * scaleFactor) * cosRotY; + zAlignment = (-(GLfloat)textureSize.width() * scaleFactor) * sinRotY; + } break; } case Qt::AlignTop: { - yAlignment = ((GLfloat)textureSize.width() * scaleFactor) - * qFabs(qCos(qDegreesToRadians(rotation.y()))); - if (itemHeight < 0) - yAlignment = -yAlignment; + yAlignment = ((GLfloat)textureSize.width() * scaleFactor) * cosRotY; break; } case Qt::AlignBottom: { - yAlignment = (-(GLfloat)textureSize.width() * scaleFactor) - * qFabs(qCos(qDegreesToRadians(rotation.y()))); - if (itemHeight < 0) - yAlignment = -yAlignment; + yAlignment = (-(GLfloat)textureSize.width() * scaleFactor) * cosRotY; + break; + } + case Qt::AlignHCenter: { + xAlignment = (-(GLfloat)textureSize.width() * scaleFactor) * cosRotZ + - ((GLfloat)textureSize.height() * scaleFactor) * sinRotZ; + break; + } + case Qt::AlignVCenter: { + yAlignment = ((GLfloat)textureSize.width() * scaleFactor) * cosRotZ + + ((GLfloat)textureSize.height() * scaleFactor) * sinRotZ; break; } default: { |