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authorMiikka Heikkinen <miikka.heikkinen@digia.com>2014-02-24 14:03:14 +0200
committerMiikka Heikkinen <miikka.heikkinen@digia.com>2014-02-24 14:23:34 +0200
commit37493fac3422ce5cbe34748ca25757ca6302a583 (patch)
tree4bbffa04287106049fca1857225e0711fafe4730 /src/datavisualization/engine/drawer_p.h
parente07e480d744c6f091844350704b916a71811c6b9 (diff)
Move selection labels to renderer from render items
Creating a new label on demand is fast enough, so we don't need to store old labels. Storing labels unnecessarily leads to unchecked use of graphics memory. Optimized bar slices a bit by having separate class of render items for slice items. Change-Id: I5afdecfb3949393341b6c3eaefbc667c65da32e3 Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/engine/drawer_p.h')
-rw-r--r--src/datavisualization/engine/drawer_p.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/datavisualization/engine/drawer_p.h b/src/datavisualization/engine/drawer_p.h
index 54c8111e..8e98aa3a 100644
--- a/src/datavisualization/engine/drawer_p.h
+++ b/src/datavisualization/engine/drawer_p.h
@@ -43,6 +43,7 @@ class AbstractObjectHelper;
class SurfaceObject;
class TextureHelper;
class Q3DCamera;
+class Abstract3DRenderer;
class Drawer : public QObject, public QOpenGLFunctions
{
@@ -83,7 +84,7 @@ public:
LabelPosition position = LabelOver,
Qt::AlignmentFlag alignment = Qt::AlignCenter, bool isSlicing = false);
- void generateSelectionLabelTexture(AbstractRenderItem *item);
+ void generateSelectionLabelTexture(Abstract3DRenderer *item);
void generateLabelItem(LabelItem &item, const QString &text, int widestLabel = 0);
Q_SIGNALS: