diff options
author | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-02-24 14:03:14 +0200 |
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committer | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-02-24 14:23:34 +0200 |
commit | 37493fac3422ce5cbe34748ca25757ca6302a583 (patch) | |
tree | 4bbffa04287106049fca1857225e0711fafe4730 /src/datavisualization/engine/drawer_p.h | |
parent | e07e480d744c6f091844350704b916a71811c6b9 (diff) |
Move selection labels to renderer from render items
Creating a new label on demand is fast enough, so we don't need to
store old labels. Storing labels unnecessarily leads to unchecked
use of graphics memory.
Optimized bar slices a bit by having separate class of render items
for slice items.
Change-Id: I5afdecfb3949393341b6c3eaefbc667c65da32e3
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/engine/drawer_p.h')
-rw-r--r-- | src/datavisualization/engine/drawer_p.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/datavisualization/engine/drawer_p.h b/src/datavisualization/engine/drawer_p.h index 54c8111e..8e98aa3a 100644 --- a/src/datavisualization/engine/drawer_p.h +++ b/src/datavisualization/engine/drawer_p.h @@ -43,6 +43,7 @@ class AbstractObjectHelper; class SurfaceObject; class TextureHelper; class Q3DCamera; +class Abstract3DRenderer; class Drawer : public QObject, public QOpenGLFunctions { @@ -83,7 +84,7 @@ public: LabelPosition position = LabelOver, Qt::AlignmentFlag alignment = Qt::AlignCenter, bool isSlicing = false); - void generateSelectionLabelTexture(AbstractRenderItem *item); + void generateSelectionLabelTexture(Abstract3DRenderer *item); void generateLabelItem(LabelItem &item, const QString &text, int widestLabel = 0); Q_SIGNALS: |