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authorMiikka Heikkinen <miikka.heikkinen@digia.com>2014-05-19 12:57:20 +0300
committerMiikka Heikkinen <miikka.heikkinen@digia.com>2014-05-19 13:09:05 +0300
commit0c1389258e8c3bdb7ccd2ae55959e4e99a460970 (patch)
tree1002218975189205c5eb94152e541268f41fb346 /src/datavisualization/engine/drawer_p.h
parent806fd8ab43dd59da89d04651b22c5c0440032b94 (diff)
Optimize label rotations a bit
Change-Id: Ie6075aefa70228769d5a2717e9d96c23b9fee494 Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/engine/drawer_p.h')
-rw-r--r--src/datavisualization/engine/drawer_p.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/datavisualization/engine/drawer_p.h b/src/datavisualization/engine/drawer_p.h
index c4fb749f..cdda4f7d 100644
--- a/src/datavisualization/engine/drawer_p.h
+++ b/src/datavisualization/engine/drawer_p.h
@@ -80,7 +80,7 @@ public:
void drawLine(ShaderHelper *shader);
void drawLabel(const AbstractRenderItem &item, const LabelItem &labelItem,
const QMatrix4x4 &viewmatrix, const QMatrix4x4 &projectionmatrix,
- const QVector3D &positionComp, const QVector3D &rotation, GLfloat itemHeight,
+ const QVector3D &positionComp, const QQuaternion &rotation, GLfloat itemHeight,
QAbstract3DGraph::SelectionFlags mode, ShaderHelper *shader, ObjectHelper *object,
const Q3DCamera *camera, bool useDepth = false, bool rotateAlong = false,
LabelPosition position = LabelOver,