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authorMiikka Heikkinen <miikka.heikkinen@digia.com>2014-09-01 14:45:05 +0300
committerMiikka Heikkinen <miikka.heikkinen@digia.com>2014-09-02 09:11:56 +0300
commit3c2d0623c74cc51d0c3b73e0b56b5f5052676ee4 (patch)
treea808859fae11c73df396768f5783c10b66d16592 /src/datavisualization/engine/engine.qrc
parenta20806dac74415f3d8cb6679c9eae86ce074ddae (diff)
Add option to use low definition volume shader.
Low definition volume shader samples the texture at even intervals, so it will sometimes skip texels, causing flickering. Change-Id: Iee6cb0e8893498b89ce1a40f34701a53d100283e Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/engine/engine.qrc')
-rw-r--r--src/datavisualization/engine/engine.qrc1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/datavisualization/engine/engine.qrc b/src/datavisualization/engine/engine.qrc
index 88440bec..0936bc16 100644
--- a/src/datavisualization/engine/engine.qrc
+++ b/src/datavisualization/engine/engine.qrc
@@ -64,5 +64,6 @@
<file alias="fragmentTexture3DSlice">shaders/texture3dslice.frag</file>
<file alias="vertexShadowNoMatrices">shaders/shadowNoMatrices.vert</file>
<file alias="vertexNoMatrices">shaders/defaultNoMatrices.vert</file>
+ <file alias="fragmentTexture3DLowDef">shaders/texture3dlowdef.frag</file>
</qresource>
</RCC>