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author | Tomi Korpipää <tomi.korpipaa@digia.com> | 2014-02-27 08:43:13 +0200 |
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committer | Tomi Korpipää <tomi.korpipaa@digia.com> | 2014-02-27 08:50:19 +0200 |
commit | e2904862ff62240345adaac4cef5ffd55e208a5e (patch) | |
tree | 5e4f87d5674240421e4852113dfdbfd1178d350f /src/datavisualization/engine/q3dcamera.cpp | |
parent | cd334eb5eb93314a958dd58a0df57adcd2a198c5 (diff) |
Q3DCamera doc and API update
Change-Id: Id33645c7f921ad7289c2e368a656ee1c7b2d69ea
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavisualization/engine/q3dcamera.cpp')
-rw-r--r-- | src/datavisualization/engine/q3dcamera.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/datavisualization/engine/q3dcamera.cpp b/src/datavisualization/engine/q3dcamera.cpp index c7342aa9..50f2e319 100644 --- a/src/datavisualization/engine/q3dcamera.cpp +++ b/src/datavisualization/engine/q3dcamera.cpp @@ -403,12 +403,12 @@ void Q3DCamera::setCameraPreset(CameraPreset preset) * This property contains the the camera zoom level in percentage. \c 100.0f means there is no zoom * in or out set in the camera. */ -int Q3DCamera::zoomLevel() const +float Q3DCamera::zoomLevel() const { return d_ptr->m_zoomLevel; } -void Q3DCamera::setZoomLevel(int zoomLevel) +void Q3DCamera::setZoomLevel(float zoomLevel) { if (d_ptr->m_zoomLevel != zoomLevel) { d_ptr->m_zoomLevel = zoomLevel; @@ -479,9 +479,9 @@ Q3DCameraPrivate::Q3DCameraPrivate(Q3DCamera *q) : m_minYRotation(0.0f), m_maxXRotation(180.0f), m_maxYRotation(90.0f), + m_zoomLevel(100.0f), m_wrapXRotation(true), m_wrapYRotation(false), - m_zoomLevel(100), m_activePreset(Q3DCamera::CameraPresetNone) { } @@ -642,7 +642,7 @@ void Q3DCameraPrivate::updateViewMatrix(float zoomAdjustment) if (!m_isViewMatrixUpdateActive) return; - int zoom = m_zoomLevel * zoomAdjustment; + GLfloat zoom = m_zoomLevel * zoomAdjustment; QMatrix4x4 viewMatrix; // Apply to view matrix @@ -656,7 +656,7 @@ void Q3DCameraPrivate::updateViewMatrix(float zoomAdjustment) // y rotation is always "clean" viewMatrix.rotate(m_yRotation, 1.0f, 0.0f, 0.0f); // handle zoom by scaling - viewMatrix.scale((GLfloat)zoom / 100.0f); + viewMatrix.scale(zoom / 100.0f); // Compensate for translation (if d_ptr->m_target is off origin) viewMatrix.translate(-m_target.x(), -m_target.y(), -m_target.z()); |