diff options
author | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2013-11-25 12:19:18 +0200 |
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committer | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2013-11-25 14:22:32 +0200 |
commit | e029d0ea1d486dd3dbbfa4519a2125da202f22e4 (patch) | |
tree | fc9f87f637a9adcca5a555355d96717d43eddc77 /src/datavisualization/engine/q3dscene.cpp | |
parent | e7e01ec065d3874d28e9e28d213783c4275d8813 (diff) |
Change qreals to floats
+ Fix default axes to sensible
+ Fix some rounding errors in surface creation
Task-number: QTRD-2622
Change-Id: I44450efc1e77ac8d8dbefc75814345949b8fb1f1
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Diffstat (limited to 'src/datavisualization/engine/q3dscene.cpp')
-rw-r--r-- | src/datavisualization/engine/q3dscene.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/datavisualization/engine/q3dscene.cpp b/src/datavisualization/engine/q3dscene.cpp index 46b374cf..de6a3c97 100644 --- a/src/datavisualization/engine/q3dscene.cpp +++ b/src/datavisualization/engine/q3dscene.cpp @@ -332,12 +332,12 @@ void Q3DScene::setActiveLight(Q3DLight *light) * This property contains the current device pixel ratio that is used when mapping input * coordinates to pixel coordinates. */ -qreal Q3DScene::devicePixelRatio() const +float Q3DScene::devicePixelRatio() const { return d_ptr->m_devicePixelRatio; } -void Q3DScene::setDevicePixelRatio(qreal pixelRatio) +void Q3DScene::setDevicePixelRatio(float pixelRatio) { if (d_ptr->m_devicePixelRatio != pixelRatio) { d_ptr->m_devicePixelRatio = pixelRatio; @@ -352,7 +352,7 @@ void Q3DScene::setDevicePixelRatio(qreal pixelRatio) * Optional \a distanceModifier modifies the distance of the light from the data visualization. */ void Q3DScene::setLightPositionRelativeToCamera(const QVector3D &relativePosition, - qreal fixedRotation, qreal distanceModifier) + float fixedRotation, float distanceModifier) { d_ptr->m_light->setPosition( d_ptr->m_camera->calculatePositionRelativeToCamera(relativePosition, |