diff options
author | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-04-03 15:05:27 +0300 |
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committer | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-04-04 10:54:54 +0300 |
commit | 1b5d9a30adc0c9ca4f7929c375db008830586516 (patch) | |
tree | f6b2abaf94ad1f5761e93c3337202de198673e0f /src/datavisualization/engine/qabstract3dgraph.cpp | |
parent | 1bb92e76313c691104869716a2078adecc38fa72 (diff) |
Introduce fps measurement via properties
Task-number: QTRD-2134
Change-Id: I181ee6c784b998886c2292b7548e16ce75d86458
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/engine/qabstract3dgraph.cpp')
-rw-r--r-- | src/datavisualization/engine/qabstract3dgraph.cpp | 41 |
1 files changed, 40 insertions, 1 deletions
diff --git a/src/datavisualization/engine/qabstract3dgraph.cpp b/src/datavisualization/engine/qabstract3dgraph.cpp index 8f3c56b9..703cd18b 100644 --- a/src/datavisualization/engine/qabstract3dgraph.cpp +++ b/src/datavisualization/engine/qabstract3dgraph.cpp @@ -363,7 +363,8 @@ bool QAbstract3DGraph::shadowsSupported() const /*! * \property QAbstract3DGraph::scene * - * This property contains the read only Q3DScene that can be used to access, for example, a camera object. + * This property contains the read only Q3DScene that can be used to access, for example, a camera + * object. */ Q3DScene *QAbstract3DGraph::scene() const { @@ -404,6 +405,39 @@ QImage QAbstract3DGraph::renderToImage(int msaaSamples, const QSize &imageSize) */ /*! + * \property QAbstract3DGraph::measureFps + * \since Qt Data Visualization 1.1 + * + * If \c true, the rendering is done continuously instead of on demand, and currentFps property + * is updated. Defaults to false. + * + * \sa currentFps + */ +void QAbstract3DGraph::setMeasureFps(bool enable) +{ + d_ptr->m_visualController->setMeasureFps(enable); +} + +bool QAbstract3DGraph::measureFps() const +{ + return d_ptr->m_visualController->measureFps(); +} + +/*! + * \property QAbstract3DGraph::currentFps + * \since Qt Data Visualization 1.1 + * + * When fps measuring is enabled, the results for the last second are stored in this read-only + * property. It takes at least a second before this value updates after measurement is activated. + * + * \sa measureFps + */ +qreal QAbstract3DGraph::currentFps() const +{ + return d_ptr->m_visualController->currentFps(); +} + +/*! * \internal */ bool QAbstract3DGraph::event(QEvent *event) @@ -540,6 +574,11 @@ void QAbstract3DGraphPrivate::setVisualController(Abstract3DController *controll &QAbstract3DGraphPrivate::handleAxisYChanged); QObject::connect(m_visualController, &Abstract3DController::axisZChanged, this, &QAbstract3DGraphPrivate::handleAxisZChanged); + + QObject::connect(m_visualController, &Abstract3DController::measureFpsChanged, q_ptr, + &QAbstract3DGraph::measureFpsChanged); + QObject::connect(m_visualController, &Abstract3DController::currentFpsChanged, q_ptr, + &QAbstract3DGraph::currentFpsChanged); } void QAbstract3DGraphPrivate::handleDevicePixelRatioChange() |