diff options
author | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-09-01 14:45:05 +0300 |
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committer | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-09-02 09:11:56 +0300 |
commit | 3c2d0623c74cc51d0c3b73e0b56b5f5052676ee4 (patch) | |
tree | a808859fae11c73df396768f5783c10b66d16592 /src/datavisualization/engine/scatter3drenderer.cpp | |
parent | a20806dac74415f3d8cb6679c9eae86ce074ddae (diff) |
Add option to use low definition volume shader.
Low definition volume shader samples the texture at even
intervals, so it will sometimes skip texels, causing flickering.
Change-Id: Iee6cb0e8893498b89ce1a40f34701a53d100283e
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/engine/scatter3drenderer.cpp')
-rw-r--r-- | src/datavisualization/engine/scatter3drenderer.cpp | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/src/datavisualization/engine/scatter3drenderer.cpp b/src/datavisualization/engine/scatter3drenderer.cpp index ca983dac..8c4644c6 100644 --- a/src/datavisualization/engine/scatter3drenderer.cpp +++ b/src/datavisualization/engine/scatter3drenderer.cpp @@ -575,8 +575,7 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle) } } - Abstract3DRenderer::drawCustomItems(RenderingDepth, m_depthShader, m_volumeTextureShader, - m_volumeTextureSliceShader, viewMatrix, + Abstract3DRenderer::drawCustomItems(RenderingDepth, m_depthShader, viewMatrix, projectionViewMatrix, depthProjectionViewMatrix, m_depthTexture, m_shadowQualityToShader); @@ -681,7 +680,6 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle) } Abstract3DRenderer::drawCustomItems(RenderingSelection, m_selectionShader, - m_volumeTextureShader, m_volumeTextureSliceShader, viewMatrix, projectionViewMatrix, depthProjectionViewMatrix, m_depthTexture, m_shadowQualityToShader); @@ -1455,8 +1453,7 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle) } } - Abstract3DRenderer::drawCustomItems(RenderingNormal, m_customItemShader, m_volumeTextureShader, - m_volumeTextureSliceShader, viewMatrix, + Abstract3DRenderer::drawCustomItems(RenderingNormal, m_customItemShader, viewMatrix, projectionViewMatrix, depthProjectionViewMatrix, m_depthTexture, m_shadowQualityToShader); |