diff options
author | Mika Salmela <mika.salmela@digia.com> | 2014-08-29 10:15:18 +0300 |
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committer | Mika Salmela <mika.salmela@digia.com> | 2014-08-29 11:16:38 +0300 |
commit | cd1a66a8fcdcc6870656a924bf55ffbcd6ea1162 (patch) | |
tree | 9a2e3576e005f626d4d0ecb17927807caac38f30 /src/datavisualization/engine/scatter3drenderer.cpp | |
parent | 9a40207d83b66072fff4aaa03eca15b02f8a11c1 (diff) |
Unified gradient for points
Made gradient image same size as the texture and similar calculation
for the pixel. Result should be more coherent for all.
Task-number: QTRD-3295
Change-Id: I666dacc6f525258ccefda288e26cac480cb385cb
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/engine/scatter3drenderer.cpp')
-rw-r--r-- | src/datavisualization/engine/scatter3drenderer.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/datavisualization/engine/scatter3drenderer.cpp b/src/datavisualization/engine/scatter3drenderer.cpp index 0a670fe8..ca983dac 100644 --- a/src/datavisualization/engine/scatter3drenderer.cpp +++ b/src/datavisualization/engine/scatter3drenderer.cpp @@ -745,7 +745,6 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle) } float rangeGradientYScaler = 0.5f / m_scaleY; - float rangeGradientYScalerForPoints = rangeGradientYScaler * 100.0f; foreach (SeriesRenderCache *baseCache, m_renderCacheList) { if (baseCache->isVisible()) { @@ -771,6 +770,8 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle) glPointSize(itemSize * activeCamera->zoomLevel()); // Scale points based on zoom #endif QVector3D modelScaler(itemSize, itemSize, itemSize); + int gradientImageHeight = cache->gradientImage().height(); + int maxGradientPositition = gradientImageHeight - 1; if (!optimizationDefault && ((drawingPoints && cache->bufferPoints()->indexCount() == 0) @@ -848,8 +849,8 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle) if (rangeGradientPoints) { // Drawing points with range gradient // Get color from gradient based on items y position converted to percent - int position = int(item.translation().y() * rangeGradientYScalerForPoints) - + 50; + int position = ((item.translation().y() + m_scaleY) * rangeGradientYScaler) * gradientImageHeight; + position = qMin(maxGradientPositition, position); // clamp to edge dotColor = Utils::vectorFromColor( cache->gradientImage().pixel(0, position)); } else { |