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authorMika Salmela <mika.salmela@digia.com>2014-01-13 14:51:10 +0200
committerMika Salmela <mika.salmela@digia.com>2014-01-13 15:25:18 +0200
commit06dd7be52f2bcd23b9a622a17d3d0e8963a7dd17 (patch)
treeb825dfcfd969288a9642a737bcc7e39081718437 /src/datavisualization/engine/scatter3drenderer.cpp
parent828a2579530ea8c9bc3a0c5ef2cc11da2c247417 (diff)
Direction for scatter items
Task-number: QTRD-2654 Change-Id: Ib21e6d75fa43de45387ad6225973aa8a11ffc0c9 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavisualization/engine/scatter3drenderer.cpp')
-rw-r--r--src/datavisualization/engine/scatter3drenderer.cpp12
1 files changed, 10 insertions, 2 deletions
diff --git a/src/datavisualization/engine/scatter3drenderer.cpp b/src/datavisualization/engine/scatter3drenderer.cpp
index 6a08c934..9973069b 100644
--- a/src/datavisualization/engine/scatter3drenderer.cpp
+++ b/src/datavisualization/engine/scatter3drenderer.cpp
@@ -208,6 +208,7 @@ void Scatter3DRenderer::updateData()
&& (dotPos.z() >= minZ && dotPos.z() <= maxZ)) {
m_renderingArrays[series][i].setPosition(dotPos);
m_renderingArrays[series][i].setVisible(true);
+ m_renderingArrays[series][i].setRotation(dataArray.at(i).rotation());
calculateTranslation(m_renderingArrays[series][i]);
} else {
m_renderingArrays[series][i].setVisible(false);
@@ -387,8 +388,10 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle)
QMatrix4x4 MVPMatrix;
modelMatrix.translate(item.translation());
- if (!drawingPoints)
+ if (!drawingPoints) {
+ modelMatrix.rotate(item.rotation());
modelMatrix.scale(modelScaler);
+ }
MVPMatrix = depthProjectionViewMatrix * modelMatrix;
@@ -512,8 +515,10 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle)
QMatrix4x4 MVPMatrix;
modelMatrix.translate(item.translation());
- if (!drawingPoints)
+ if (!drawingPoints) {
+ modelMatrix.rotate(item.rotation());
modelMatrix.scale(modelScaler);
+ }
MVPMatrix = projectionViewMatrix * modelMatrix;
@@ -682,8 +687,10 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle)
modelMatrix.translate(item.translation());
if (!drawingPoints) {
+ modelMatrix.rotate(item.rotation());
modelMatrix.scale(modelScaler);
itModelMatrix.scale(modelScaler);
+ itModelMatrix.rotate(item.rotation());
}
#ifdef SHOW_DEPTH_TEXTURE_SCENE
MVPMatrix = depthProjectionViewMatrix * modelMatrix;
@@ -714,6 +721,7 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle)
dotShader->setUniformValue(dotShader->nModel(),
itModelMatrix.inverted().transposed());
}
+
dotShader->setUniformValue(dotShader->MVP(), MVPMatrix);
if (useColor) {
dotShader->setUniformValue(dotShader->color(), dotColor);