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author | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-02-12 12:27:31 +0200 |
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committer | Tomi Korpipää <tomi.korpipaa@digia.com> | 2014-02-13 06:23:16 +0200 |
commit | 396a01b4748decf4080add69471ee846a3d2dc46 (patch) | |
tree | bd28fe86dede542ae54c6410ddb5af9c941231de /src/datavisualization/engine/scatter3drenderer.cpp | |
parent | da3a9d21f5dbbc50d6db9cde81a96f7af9bba093 (diff) |
Take qml_plugin.prf into use
Enables us to lose a bunch of hacks.
Change-Id: Id7641012004428aa9782cfb5dbaf9fc9c4629706
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/engine/scatter3drenderer.cpp')
-rw-r--r-- | src/datavisualization/engine/scatter3drenderer.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/datavisualization/engine/scatter3drenderer.cpp b/src/datavisualization/engine/scatter3drenderer.cpp index bed3070b..d6f34a67 100644 --- a/src/datavisualization/engine/scatter3drenderer.cpp +++ b/src/datavisualization/engine/scatter3drenderer.cpp @@ -447,6 +447,7 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle) ShaderHelper *pointSelectionShader = m_selectionShader; #else + Q_UNUSED(havePointSeries); ShaderHelper *pointSelectionShader = m_pointShader; #endif ShaderHelper *selectionShader = m_selectionShader; |