diff options
author | Keränen Pasi <pasi.keranen@digia.com> | 2013-11-29 16:25:19 +0200 |
---|---|---|
committer | Pasi Keränen <pasi.keranen@digia.com> | 2013-12-02 10:10:12 +0200 |
commit | 7b621b89e40b9006bc8ffbb8595bba336fb60d42 (patch) | |
tree | f77e137a3ae78596a864400ac1f238fe24b240fa /src/datavisualization/engine/scatter3drenderer.cpp | |
parent | 94235c2e633845951ce6c947965789bb3f8ee7c4 (diff) |
Fixes retina issues with C++ widget graphs.
Task-id: QTRD-2660
Change-Id: Icd36c082f45077a1ebb3372838f43a50fd277076
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavisualization/engine/scatter3drenderer.cpp')
-rw-r--r-- | src/datavisualization/engine/scatter3drenderer.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/datavisualization/engine/scatter3drenderer.cpp b/src/datavisualization/engine/scatter3drenderer.cpp index 627fc88a..74e589fd 100644 --- a/src/datavisualization/engine/scatter3drenderer.cpp +++ b/src/datavisualization/engine/scatter3drenderer.cpp @@ -187,7 +187,12 @@ void Scatter3DRenderer::updateData() void Scatter3DRenderer::updateScene(Q3DScene *scene) { // TODO: Move these to more suitable place e.g. controller should be controlling the viewports. - scene->setPrimarySubViewport(m_mainViewPort); + float devicePixelRatio = scene->devicePixelRatio(); + QRect logicalPrimarySubViewport = QRect(m_mainViewPort.x() / devicePixelRatio, + m_mainViewPort.y() / devicePixelRatio, + m_mainViewPort.width() / devicePixelRatio, + m_mainViewPort.height() / devicePixelRatio); + scene->setPrimarySubViewport(logicalPrimarySubViewport); // TODO: See QTRD-2374 scene->activeCamera()->setMinYRotation(-90.0f); @@ -1590,11 +1595,6 @@ void Scatter3DRenderer::calculateSceneScalingFactors() (m_axisCacheZ.max() + m_axisCacheZ.min()) / 2.0f); } -QRect Scatter3DRenderer::mainViewPort() -{ - return m_mainViewPort; -} - void Scatter3DRenderer::initShaders(const QString &vertexShader, const QString &fragmentShader) { if (m_dotShader) |