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authorTomi Korpipää <tomi.korpipaa@digia.com>2014-05-14 11:19:28 +0300
committerTomi Korpipää <tomi.korpipaa@digia.com>2014-05-14 11:27:55 +0300
commit824cf363f6ab999d2fc38ebdab1f7faae5559ad0 (patch)
tree7e86d13dae8619bffb2a22bd56a07de538d2f0ca /src/datavisualization/engine/scatter3drenderer.cpp
parent5f9be2bd06a3f0f8286325ad1eb323aa692126eb (diff)
Added option to use orthographic projection
Task-number: QTRD-3078 Change-Id: I07ebc2b7edd542cd28e405dfc80282f18b7a7314 Reviewed-by: Mika Salmela <mika.salmela@digia.com> Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavisualization/engine/scatter3drenderer.cpp')
-rw-r--r--src/datavisualization/engine/scatter3drenderer.cpp9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/datavisualization/engine/scatter3drenderer.cpp b/src/datavisualization/engine/scatter3drenderer.cpp
index b71cd22b..70fb7ed2 100644
--- a/src/datavisualization/engine/scatter3drenderer.cpp
+++ b/src/datavisualization/engine/scatter3drenderer.cpp
@@ -329,7 +329,14 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle)
QMatrix4x4 projectionMatrix;
GLfloat viewPortRatio = (GLfloat)m_primarySubViewport.width()
/ (GLfloat)m_primarySubViewport.height();
- projectionMatrix.perspective(45.0f, viewPortRatio, 0.1f, 100.0f);
+ if (m_useOrthoProjection) {
+ GLfloat orthoRatio = 2.0f;
+ projectionMatrix.ortho(-viewPortRatio * orthoRatio, viewPortRatio * orthoRatio,
+ -orthoRatio, orthoRatio,
+ 0.0f, 100.0f);
+ } else {
+ projectionMatrix.perspective(45.0f, viewPortRatio, 0.1f, 100.0f);
+ }
// Calculate view matrix
QMatrix4x4 viewMatrix = activeCamera->d_ptr->viewMatrix();