summaryrefslogtreecommitdiffstats
path: root/src/datavisualization/engine/scatter3drenderer.cpp
diff options
context:
space:
mode:
authorMika Salmela <mika.salmela@digia.com>2013-11-07 15:20:22 +0200
committerMika Salmela <mika.salmela@digia.com>2013-11-08 11:18:28 +0200
commit8d01dc0ecaa0745c23b31b6c62eb46c6dad22356 (patch)
tree32c2dc1952d2ee2a433879b406c8f3e0eaedbd9b /src/datavisualization/engine/scatter3drenderer.cpp
parent404885973ab4a4faa1679455370b86f5d02c8b97 (diff)
Shadow support for surface
Task-number: QTRD-2266 Change-Id: I99fd7a6eda570df3d114ab10a1b07c22736cc86c Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/engine/scatter3drenderer.cpp')
-rw-r--r--src/datavisualization/engine/scatter3drenderer.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/datavisualization/engine/scatter3drenderer.cpp b/src/datavisualization/engine/scatter3drenderer.cpp
index 02c5d51a..0bddb982 100644
--- a/src/datavisualization/engine/scatter3drenderer.cpp
+++ b/src/datavisualization/engine/scatter3drenderer.cpp
@@ -1594,9 +1594,9 @@ void Scatter3DRenderer::updateDepthBuffer()
return;
if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) {
- m_depthTexture = m_textureHelper->createDepthTexture(m_mainViewPort.size(),
- m_depthFrameBuffer,
- m_shadowQualityMultiplier);
+ m_depthTexture = m_textureHelper->createDepthTextureFrameBuffer(m_mainViewPort.size(),
+ m_depthFrameBuffer,
+ m_shadowQualityMultiplier);
if (!m_depthTexture)
lowerShadowQuality();
}