diff options
author | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2013-12-17 14:45:42 +0200 |
---|---|---|
committer | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2013-12-17 14:50:25 +0200 |
commit | d0ce5b1a785bdb1e94dd8688b26e6a69c22f9f4f (patch) | |
tree | 75b45e1d31319cdc066f719ed693ee89b5e853da /src/datavisualization/engine/scatter3drenderer.cpp | |
parent | c42c5a5fb801ea1f6c11c44f4719f9b175fc38d8 (diff) |
fix rendering issues
Change-Id: I5dee557f2f4857f586412d604040ffbeda0e78a1
Reviewed-by: Pasi Keränen <pasi.keranen@digia.com>
Diffstat (limited to 'src/datavisualization/engine/scatter3drenderer.cpp')
-rw-r--r-- | src/datavisualization/engine/scatter3drenderer.cpp | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/datavisualization/engine/scatter3drenderer.cpp b/src/datavisualization/engine/scatter3drenderer.cpp index 6050911c..00452cf7 100644 --- a/src/datavisualization/engine/scatter3drenderer.cpp +++ b/src/datavisualization/engine/scatter3drenderer.cpp @@ -224,10 +224,6 @@ void Scatter3DRenderer::updateScene(Q3DScene *scene) m_hasHeightAdjustmentChanged = false; } - scene->activeCamera()->d_ptr->updateViewMatrix(m_autoScaleAdjustment); - // Set light position (rotate light with m_cachedScene->activeCamera(), a bit above it (as set in defaultLightPos)) - scene->setLightPositionRelativeToCamera(defaultLightPos); - Abstract3DRenderer::updateScene(scene); } @@ -259,7 +255,6 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle) // Calculate view matrix QMatrix4x4 viewMatrix = activeCamera->viewMatrix(); - QMatrix4x4 projectionViewMatrix = projectionMatrix * viewMatrix; int seriesCount = m_visibleSeriesList.size(); |