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authorMiikka Heikkinen <miikka.heikkinen@digia.com>2013-12-17 14:45:42 +0200
committerMiikka Heikkinen <miikka.heikkinen@digia.com>2013-12-17 14:50:25 +0200
commitd0ce5b1a785bdb1e94dd8688b26e6a69c22f9f4f (patch)
tree75b45e1d31319cdc066f719ed693ee89b5e853da /src/datavisualization/engine/scatter3drenderer.cpp
parentc42c5a5fb801ea1f6c11c44f4719f9b175fc38d8 (diff)
fix rendering issues
Change-Id: I5dee557f2f4857f586412d604040ffbeda0e78a1 Reviewed-by: Pasi Keränen <pasi.keranen@digia.com>
Diffstat (limited to 'src/datavisualization/engine/scatter3drenderer.cpp')
-rw-r--r--src/datavisualization/engine/scatter3drenderer.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/datavisualization/engine/scatter3drenderer.cpp b/src/datavisualization/engine/scatter3drenderer.cpp
index 6050911c..00452cf7 100644
--- a/src/datavisualization/engine/scatter3drenderer.cpp
+++ b/src/datavisualization/engine/scatter3drenderer.cpp
@@ -224,10 +224,6 @@ void Scatter3DRenderer::updateScene(Q3DScene *scene)
m_hasHeightAdjustmentChanged = false;
}
- scene->activeCamera()->d_ptr->updateViewMatrix(m_autoScaleAdjustment);
- // Set light position (rotate light with m_cachedScene->activeCamera(), a bit above it (as set in defaultLightPos))
- scene->setLightPositionRelativeToCamera(defaultLightPos);
-
Abstract3DRenderer::updateScene(scene);
}
@@ -259,7 +255,6 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle)
// Calculate view matrix
QMatrix4x4 viewMatrix = activeCamera->viewMatrix();
-
QMatrix4x4 projectionViewMatrix = projectionMatrix * viewMatrix;
int seriesCount = m_visibleSeriesList.size();