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author | Tomi Korpipää <tomi.korpipaa@digia.com> | 2014-03-25 09:06:33 +0200 |
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committer | Tomi Korpipää <tomi.korpipaa@digia.com> | 2014-03-25 09:08:51 +0200 |
commit | d56d7703ac755022f85634db98bd43db3ee31cd8 (patch) | |
tree | d1d0159800816f81a587b24ec7ca891569a17a0c /src/datavisualization/engine/scatter3drenderer.cpp | |
parent | 724bcb35136ed1af699fe8631b9297deb07571ad (diff) |
Added range gradient support for MeshPoints
Task-number: QTRD-2701
Change-Id: Id3f096099ef584a6feaaebcbecc084810ec27967
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavisualization/engine/scatter3drenderer.cpp')
-rw-r--r-- | src/datavisualization/engine/scatter3drenderer.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/datavisualization/engine/scatter3drenderer.cpp b/src/datavisualization/engine/scatter3drenderer.cpp index ae4b3831..2c957f79 100644 --- a/src/datavisualization/engine/scatter3drenderer.cpp +++ b/src/datavisualization/engine/scatter3drenderer.cpp @@ -730,6 +730,13 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle) dotShader->setUniformValue(dotShader->MVP(), MVPMatrix); if (useColor) { + if (colorStyle == Q3DTheme::ColorStyleRangeGradient) { + // Drawing points with range gradient + // Get color from gradient based on items y position converted to percents + int position = int(item.translation().y() * 50.0f) + 50; + dotColor = Utils::vectorFromColor( + currentSeries.gradientImage().pixel(0, position)); + } dotShader->setUniformValue(dotShader->color(), dotColor); } else if (colorStyle == Q3DTheme::ColorStyleRangeGradient) { dotShader->setUniformValue(dotShader->gradientMin(), |