summaryrefslogtreecommitdiffstats
path: root/src/datavisualization/engine/scatter3drenderer.cpp
diff options
context:
space:
mode:
authorTomi Korpipää <tomi.korpipaa@digia.com>2014-03-25 09:06:33 +0200
committerTomi Korpipää <tomi.korpipaa@digia.com>2014-03-25 09:08:51 +0200
commitd56d7703ac755022f85634db98bd43db3ee31cd8 (patch)
treed1d0159800816f81a587b24ec7ca891569a17a0c /src/datavisualization/engine/scatter3drenderer.cpp
parent724bcb35136ed1af699fe8631b9297deb07571ad (diff)
Added range gradient support for MeshPoints
Task-number: QTRD-2701 Change-Id: Id3f096099ef584a6feaaebcbecc084810ec27967 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavisualization/engine/scatter3drenderer.cpp')
-rw-r--r--src/datavisualization/engine/scatter3drenderer.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/datavisualization/engine/scatter3drenderer.cpp b/src/datavisualization/engine/scatter3drenderer.cpp
index ae4b3831..2c957f79 100644
--- a/src/datavisualization/engine/scatter3drenderer.cpp
+++ b/src/datavisualization/engine/scatter3drenderer.cpp
@@ -730,6 +730,13 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle)
dotShader->setUniformValue(dotShader->MVP(), MVPMatrix);
if (useColor) {
+ if (colorStyle == Q3DTheme::ColorStyleRangeGradient) {
+ // Drawing points with range gradient
+ // Get color from gradient based on items y position converted to percents
+ int position = int(item.translation().y() * 50.0f) + 50;
+ dotColor = Utils::vectorFromColor(
+ currentSeries.gradientImage().pixel(0, position));
+ }
dotShader->setUniformValue(dotShader->color(), dotColor);
} else if (colorStyle == Q3DTheme::ColorStyleRangeGradient) {
dotShader->setUniformValue(dotShader->gradientMin(),