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author | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-04-11 09:58:06 +0300 |
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committer | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-04-11 09:59:31 +0300 |
commit | ee81feea6f50ab85ad9743098708b1acdb851920 (patch) | |
tree | 4c21fae003575005ed3aa947223a9407d29bed32 /src/datavisualization/engine/scatter3drenderer.cpp | |
parent | 8c27fb407e0b5f2420d64a7b027fb58fb40718d5 (diff) |
Fix compile error on ES2 builds
Also fix one cosmetic issue.
Change-Id: I80f04dc214b544755d2e4b462a3c30277582c390
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavisualization/engine/scatter3drenderer.cpp')
-rw-r--r-- | src/datavisualization/engine/scatter3drenderer.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/datavisualization/engine/scatter3drenderer.cpp b/src/datavisualization/engine/scatter3drenderer.cpp index c6e243a1..ef39deba 100644 --- a/src/datavisualization/engine/scatter3drenderer.cpp +++ b/src/datavisualization/engine/scatter3drenderer.cpp @@ -484,7 +484,6 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle) ShaderHelper *pointSelectionShader = m_selectionShader; #else - Q_UNUSED(havePointSeries); ShaderHelper *pointSelectionShader = m_pointShader; #endif ShaderHelper *selectionShader = m_selectionShader; |