diff options
author | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-10-02 16:19:33 +0300 |
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committer | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-10-03 11:43:26 +0300 |
commit | df2571bdf0b15237a324471c63913989c80349d8 (patch) | |
tree | 84dca2f797da5d4232a96ed7e90eadd41f489933 /src/datavisualization/engine/scatter3drenderer.cpp | |
parent | b1dd198ff8fee3e1cfe09ed37d0fdea55c37b7d5 (diff) |
Fix changing items in static optimization mode
Task-number: QTRD-3344
Change-Id: I8c1d2e2ae4afd6f9058c59adfc3d784b5f724358
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/engine/scatter3drenderer.cpp')
-rw-r--r-- | src/datavisualization/engine/scatter3drenderer.cpp | 87 |
1 files changed, 66 insertions, 21 deletions
diff --git a/src/datavisualization/engine/scatter3drenderer.cpp b/src/datavisualization/engine/scatter3drenderer.cpp index 5fe69472..b2e0e6e4 100644 --- a/src/datavisualization/engine/scatter3drenderer.cpp +++ b/src/datavisualization/engine/scatter3drenderer.cpp @@ -260,11 +260,13 @@ void Scatter3DRenderer::updateSeries(const QList<QAbstract3DSeries *> &seriesLis QScatter3DSeries *scatterSeries = static_cast<QScatter3DSeries *>(seriesList[i]); if (scatterSeries->isVisible()) { QAbstract3DSeriesChangeBitField &changeTracker = scatterSeries->d_ptr->m_changeTracker; - if (changeTracker.baseGradientChanged || changeTracker.colorStyleChanged) { - ScatterSeriesRenderCache *cache = - static_cast<ScatterSeriesRenderCache *>(m_renderCacheList.value(scatterSeries)); - if (cache) + ScatterSeriesRenderCache *cache = + static_cast<ScatterSeriesRenderCache *>(m_renderCacheList.value(scatterSeries)); + if (cache) { + if (changeTracker.baseGradientChanged || changeTracker.colorStyleChanged) cache->setStaticObjectUVDirty(true); + if (cache->itemSize() != scatterSeries->itemSize()) + cache->setStaticBufferDirty(true); } } } @@ -308,6 +310,13 @@ void Scatter3DRenderer::updateSeries(const QList<QAbstract3DSeries *> &seriesLis m_haveGradientMeshSeries = true; } + if (cache->staticBufferDirty()) { + if (cache->mesh() != QAbstract3DSeries::MeshPoint) { + ScatterObjectBufferHelper *object = cache->bufferObject(); + object->update(cache, m_dotSizeScale); + } + cache->setStaticBufferDirty(false); + } if (cache->staticObjectUVDirty()) { if (cache->mesh() == QAbstract3DSeries::MeshPoint) { ScatterPointBufferHelper *object = cache->bufferPoints(); @@ -340,6 +349,8 @@ void Scatter3DRenderer::updateItems(const QVector<Scatter3DController::ChangeIte ScatterSeriesRenderCache *cache = 0; const QScatter3DSeries *prevSeries = 0; const QScatterDataArray *dataArray = 0; + const bool optimizationStatic = m_cachedOptimizationHint.testFlag( + QAbstract3DGraph::OptimizationStatic); foreach (Scatter3DController::ChangeItem item, items) { QScatter3DSeries *currentSeries = item.series; @@ -354,7 +365,41 @@ void Scatter3DRenderer::updateItems(const QVector<Scatter3DController::ChangeIte } if (cache->isVisible()) { const int index = item.index; - updateRenderItem(dataArray->at(index), cache->renderArray()[index]); + bool oldVisibility; + ScatterRenderItem &item = cache->renderArray()[index]; + if (optimizationStatic) + oldVisibility = item.isVisible(); + updateRenderItem(dataArray->at(index), item); + if (optimizationStatic) { + if (!cache->visibilityChanged() && oldVisibility != item.isVisible()) + cache->setVisibilityChanged(true); + cache->updateIndices().append(index); + } + } + } + if (optimizationStatic) { + foreach (SeriesRenderCache *baseCache, m_renderCacheList) { + ScatterSeriesRenderCache *cache = static_cast<ScatterSeriesRenderCache *>(baseCache); + if (cache->isVisible() && cache->updateIndices().size()) { + if (cache->mesh() == QAbstract3DSeries::MeshPoint) { + cache->bufferPoints()->update(cache); + if (cache->colorStyle() == Q3DTheme::ColorStyleRangeGradient) + cache->bufferPoints()->updateUVs(cache); + } else { + if (cache->visibilityChanged()) { + // If any change changes item visibility, full load is needed to + // resize the buffers. + cache->updateIndices().clear(); + cache->bufferObject()->fullLoad(cache, m_dotSizeScale); + } else { + cache->bufferObject()->update(cache, m_dotSizeScale); + if (cache->colorStyle() == Q3DTheme::ColorStyleRangeGradient) + cache->bufferObject()->updateUVs(cache); + } + } + cache->updateIndices().clear(); + } + cache->setVisibilityChanged(false); } } } @@ -801,8 +846,6 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle) } } else { dotShader = pointSelectionShader; - previousDrawingPoints = true; - dotShader->bind(); } float rangeGradientYScaler = 0.5f / m_scaleY; @@ -847,7 +890,15 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle) == Q3DTheme::ColorStyleUniform)))) { previousDrawingPoints = drawingPoints; if (drawingPoints) { - dotShader = pointSelectionShader; + if (!optimizationDefault && rangeGradientPoints) { +#if !defined(QT_OPENGL_ES_2) + dotShader = m_labelShader; +#else + dotShader = m_staticGradientPointShader; +#endif + } else { + dotShader = pointSelectionShader; + } } else { if (colorStyleIsUniform) dotShader = m_dotShader; @@ -859,13 +910,13 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle) if (!drawingPoints && !colorStyleIsUniform && previousMeshColorStyle != colorStyle) { if (colorStyle == Q3DTheme::ColorStyleObjectGradient) { - m_dotGradientShader->setUniformValue(m_dotGradientShader->gradientMin(), 0.0f); - m_dotGradientShader->setUniformValue(m_dotGradientShader->gradientHeight(), - 0.5f); + dotShader->setUniformValue(dotShader->gradientMin(), 0.0f); + dotShader->setUniformValue(dotShader->gradientHeight(), + 0.5f); } else { // Each dot is of uniform color according to its Y-coordinate - m_dotGradientShader->setUniformValue(m_dotGradientShader->gradientHeight(), - 0.0f); + dotShader->setUniformValue(dotShader->gradientHeight(), + 0.0f); } } @@ -921,15 +972,8 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle) gradientTexture = cache->baseGradientTexture(); } - if (!optimizationDefault && rangeGradientPoints) { -#if !defined(QT_OPENGL_ES_2) - dotShader = m_labelShader; -#else - dotShader = m_staticGradientPointShader; -#endif - dotShader->bind(); + if (!optimizationDefault && rangeGradientPoints) gradientTexture = cache->baseGradientTexture(); - } GLfloat lightStrength = m_cachedTheme->lightStrength(); if (optimizationDefault && selectedSeries && (m_selectedItemIndex == i)) { @@ -1134,6 +1178,7 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle) if (!drawingPoints) glDisable(GL_POLYGON_OFFSET_FILL); } + dotShader->bind(); } } } |