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authorMiikka Heikkinen <miikka.heikkinen@theqtcompany.com>2014-10-13 10:21:20 +0300
committerMiikka Heikkinen <miikka.heikkinen@theqtcompany.com>2014-10-13 10:33:10 +0300
commit732c9f39f08d7867c8e127c84d319ae514d682fd (patch)
treeacb14a3dbe2cb98e154c28b6845b83c687abb752 /src/datavisualization/engine/scatter3drenderer.cpp
parent8ff6a5d6d89d80707dc07fc96e22160fa1f8e973 (diff)
Fix context cleanup
Context was not getting properly cleaned up in cases where render thread stopped before the cleanup took place. Now we ensure that required cleanup is done before context thread terminates. Change-Id: I1489914dafec928eebb69bac737f6f858ff49432 Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/engine/scatter3drenderer.cpp')
-rw-r--r--src/datavisualization/engine/scatter3drenderer.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/datavisualization/engine/scatter3drenderer.cpp b/src/datavisualization/engine/scatter3drenderer.cpp
index f5d0793f..8ccd0824 100644
--- a/src/datavisualization/engine/scatter3drenderer.cpp
+++ b/src/datavisualization/engine/scatter3drenderer.cpp
@@ -79,6 +79,8 @@ Scatter3DRenderer::Scatter3DRenderer(Scatter3DController *controller)
Scatter3DRenderer::~Scatter3DRenderer()
{
+ fixContextBeforeDelete();
+
if (QOpenGLContext::currentContext()) {
m_textureHelper->glDeleteFramebuffers(1, &m_selectionFrameBuffer);
m_textureHelper->glDeleteRenderbuffers(1, &m_selectionDepthBuffer);