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authorMiikka Heikkinen <miikka.heikkinen@digia.com>2014-09-19 11:05:27 +0300
committerMiikka Heikkinen <miikka.heikkinen@digia.com>2014-09-19 11:12:11 +0300
commit105e85170d35f7086dc96d1853298fcf8d680e06 (patch)
tree295d8fd37832014ce1e65ab12d57f6aae757740b /src/datavisualization/engine/scatter3drenderer_p.h
parent98e0c04fe78da9735c2943524bd36648b2654f98 (diff)
Change custom labels to use label shader
This fixes the problem with specular highlight making camera-facing labels unreadable. Task-number: QTRD-3276 Change-Id: If16424b07a1f3362428980353c5fb5213c33d06b Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/engine/scatter3drenderer_p.h')
-rw-r--r--src/datavisualization/engine/scatter3drenderer_p.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/datavisualization/engine/scatter3drenderer_p.h b/src/datavisualization/engine/scatter3drenderer_p.h
index 0852f262..d8908e59 100644
--- a/src/datavisualization/engine/scatter3drenderer_p.h
+++ b/src/datavisualization/engine/scatter3drenderer_p.h
@@ -59,7 +59,6 @@ private:
ShaderHelper *m_depthShader;
ShaderHelper *m_selectionShader;
ShaderHelper *m_backgroundShader;
- ShaderHelper *m_labelShader;
ShaderHelper *m_staticGradientPointShader;
GLuint m_bgrTexture;
GLuint m_selectionTexture;
@@ -130,7 +129,6 @@ private:
void loadBackgroundMesh();
void initSelectionShader();
void initBackgroundShaders(const QString &vertexShader, const QString &fragmentShader);
- void initLabelShaders(const QString &vertexShader, const QString &fragmentShader);
void initStaticPointShaders(const QString &vertexShader, const QString &fragmentShader);
void initSelectionBuffer();
#if !defined(QT_OPENGL_ES_2)