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authorMiikka Heikkinen <miikka.heikkinen@digia.com>2014-06-27 12:58:12 +0300
committerMiikka Heikkinen <miikka.heikkinen@digia.com>2014-06-30 08:14:38 +0300
commit600aa5708e9ee033c98561d6e44aa4e9901b63b1 (patch)
tree00cb57a0761a39a5c20932a6fb55970a303a53ce /src/datavisualization/engine/scatter3drenderer_p.h
parenta0196afc135d63f69aab5626424cc2e21ccac611 (diff)
Adjust background margins based on angular labels and title
Also separated the vertical and horizontal background margins. Task-number: QTRD-3184 Change-Id: I988217d4df7749585dd85b5ea8f3f50254dca6ad Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Diffstat (limited to 'src/datavisualization/engine/scatter3drenderer_p.h')
-rw-r--r--src/datavisualization/engine/scatter3drenderer_p.h8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/datavisualization/engine/scatter3drenderer_p.h b/src/datavisualization/engine/scatter3drenderer_p.h
index b5d188e1..645a2a8e 100644
--- a/src/datavisualization/engine/scatter3drenderer_p.h
+++ b/src/datavisualization/engine/scatter3drenderer_p.h
@@ -67,10 +67,11 @@ private:
GLuint m_selectionDepthBuffer;
GLfloat m_shadowQualityToShader;
GLint m_shadowQualityMultiplier;
- GLfloat m_heightNormalizer;
+ float m_heightNormalizer;
float m_scaleX;
float m_scaleZ;
float m_scaleXWithBackground;
+ float m_scaleYWithBackground;
float m_scaleZWithBackground;
int m_selectedItemIndex;
ScatterSeriesRenderCache *m_selectedSeriesCache;
@@ -78,7 +79,6 @@ private:
GLfloat m_dotSizeScale;
bool m_hasHeightAdjustmentChanged;
ScatterRenderItem m_dummyRenderItem;
- GLfloat m_backgroundMargin;
GLfloat m_maxItemSize;
int m_clickedIndex;
bool m_havePointSeries;
@@ -95,6 +95,10 @@ public:
SeriesRenderCache *createNewCache(QAbstract3DSeries *series);
void updateItems(const QVector<Scatter3DController::ChangeItem> &items);
void updateScene(Q3DScene *scene);
+ void updateAxisLabels(QAbstract3DAxis::AxisOrientation orientation,
+ const QStringList &labels);
+ void updateAxisTitleVisibility(QAbstract3DAxis::AxisOrientation orientation,
+ bool visible);
QVector3D convertPositionToTranslation(const QVector3D &position, bool isAbsolute);