diff options
author | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-06-27 12:58:12 +0300 |
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committer | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-06-30 08:14:38 +0300 |
commit | 600aa5708e9ee033c98561d6e44aa4e9901b63b1 (patch) | |
tree | 00cb57a0761a39a5c20932a6fb55970a303a53ce /src/datavisualization/engine/scatter3drenderer_p.h | |
parent | a0196afc135d63f69aab5626424cc2e21ccac611 (diff) |
Adjust background margins based on angular labels and title
Also separated the vertical and horizontal background margins.
Task-number: QTRD-3184
Change-Id: I988217d4df7749585dd85b5ea8f3f50254dca6ad
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Diffstat (limited to 'src/datavisualization/engine/scatter3drenderer_p.h')
-rw-r--r-- | src/datavisualization/engine/scatter3drenderer_p.h | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/src/datavisualization/engine/scatter3drenderer_p.h b/src/datavisualization/engine/scatter3drenderer_p.h index b5d188e1..645a2a8e 100644 --- a/src/datavisualization/engine/scatter3drenderer_p.h +++ b/src/datavisualization/engine/scatter3drenderer_p.h @@ -67,10 +67,11 @@ private: GLuint m_selectionDepthBuffer; GLfloat m_shadowQualityToShader; GLint m_shadowQualityMultiplier; - GLfloat m_heightNormalizer; + float m_heightNormalizer; float m_scaleX; float m_scaleZ; float m_scaleXWithBackground; + float m_scaleYWithBackground; float m_scaleZWithBackground; int m_selectedItemIndex; ScatterSeriesRenderCache *m_selectedSeriesCache; @@ -78,7 +79,6 @@ private: GLfloat m_dotSizeScale; bool m_hasHeightAdjustmentChanged; ScatterRenderItem m_dummyRenderItem; - GLfloat m_backgroundMargin; GLfloat m_maxItemSize; int m_clickedIndex; bool m_havePointSeries; @@ -95,6 +95,10 @@ public: SeriesRenderCache *createNewCache(QAbstract3DSeries *series); void updateItems(const QVector<Scatter3DController::ChangeItem> &items); void updateScene(Q3DScene *scene); + void updateAxisLabels(QAbstract3DAxis::AxisOrientation orientation, + const QStringList &labels); + void updateAxisTitleVisibility(QAbstract3DAxis::AxisOrientation orientation, + bool visible); QVector3D convertPositionToTranslation(const QVector3D &position, bool isAbsolute); |