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authorMiikka Heikkinen <miikka.heikkinen@digia.com>2014-05-23 16:06:28 +0300
committerMiikka Heikkinen <miikka.heikkinen@digia.com>2014-05-27 10:23:53 +0300
commitd9cb05d0f46efc58e508c233a3c67542a4c177fa (patch)
tree326badf5c83c5fac683e84819de902d88cd534ee /src/datavisualization/engine/scatter3drenderer_p.h
parent1da51fd24458710d6b740feaba73c21fe2b1273a (diff)
Optionally show axis titles on the graph
Task-number: QTRD-2961 Change-Id: I6a344156bd29fa8fb1ede0546af4d0e67e5e2db4 Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/engine/scatter3drenderer_p.h')
-rw-r--r--src/datavisualization/engine/scatter3drenderer_p.h10
1 files changed, 0 insertions, 10 deletions
diff --git a/src/datavisualization/engine/scatter3drenderer_p.h b/src/datavisualization/engine/scatter3drenderer_p.h
index b6a110ff..373e0f38 100644
--- a/src/datavisualization/engine/scatter3drenderer_p.h
+++ b/src/datavisualization/engine/scatter3drenderer_p.h
@@ -55,9 +55,6 @@ class QT_DATAVISUALIZATION_EXPORT Scatter3DRenderer : public Abstract3DRenderer
private:
// Internal state
ScatterRenderItem *m_selectedItem; // points to renderitem array
- bool m_xFlipped;
- bool m_zFlipped;
- bool m_yFlipped;
bool m_updateLabels;
ShaderHelper *m_dotShader;
ShaderHelper *m_dotGradientShader;
@@ -68,11 +65,6 @@ private:
ShaderHelper *m_selectionShader;
ShaderHelper *m_backgroundShader;
ShaderHelper *m_labelShader;
- ObjectHelper *m_backgroundObj; // Shared reference
-#if !(defined QT_OPENGL_ES_2)
- ObjectHelper *m_gridLineObj; // Shared reference
-#endif
- ObjectHelper *m_labelObj; // Shared reference
GLuint m_bgrTexture;
GLuint m_depthTexture;
GLuint m_selectionTexture;
@@ -130,13 +122,11 @@ private:
const QMatrix4x4 &viewMatrix, const QMatrix4x4 &projectionMatrix);
void loadBackgroundMesh();
- void loadLabelMesh();
void initSelectionShader();
void initBackgroundShaders(const QString &vertexShader, const QString &fragmentShader);
void initLabelShaders(const QString &vertexShader, const QString &fragmentShader);
void initSelectionBuffer();
#if !defined(QT_OPENGL_ES_2)
- void loadGridLineMesh();
void initDepthShader();
void updateDepthBuffer();
#else