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author | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-05-23 16:06:28 +0300 |
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committer | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-05-27 10:23:53 +0300 |
commit | d9cb05d0f46efc58e508c233a3c67542a4c177fa (patch) | |
tree | 326badf5c83c5fac683e84819de902d88cd534ee /src/datavisualization/engine/scatter3drenderer_p.h | |
parent | 1da51fd24458710d6b740feaba73c21fe2b1273a (diff) |
Optionally show axis titles on the graph
Task-number: QTRD-2961
Change-Id: I6a344156bd29fa8fb1ede0546af4d0e67e5e2db4
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/engine/scatter3drenderer_p.h')
-rw-r--r-- | src/datavisualization/engine/scatter3drenderer_p.h | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/src/datavisualization/engine/scatter3drenderer_p.h b/src/datavisualization/engine/scatter3drenderer_p.h index b6a110ff..373e0f38 100644 --- a/src/datavisualization/engine/scatter3drenderer_p.h +++ b/src/datavisualization/engine/scatter3drenderer_p.h @@ -55,9 +55,6 @@ class QT_DATAVISUALIZATION_EXPORT Scatter3DRenderer : public Abstract3DRenderer private: // Internal state ScatterRenderItem *m_selectedItem; // points to renderitem array - bool m_xFlipped; - bool m_zFlipped; - bool m_yFlipped; bool m_updateLabels; ShaderHelper *m_dotShader; ShaderHelper *m_dotGradientShader; @@ -68,11 +65,6 @@ private: ShaderHelper *m_selectionShader; ShaderHelper *m_backgroundShader; ShaderHelper *m_labelShader; - ObjectHelper *m_backgroundObj; // Shared reference -#if !(defined QT_OPENGL_ES_2) - ObjectHelper *m_gridLineObj; // Shared reference -#endif - ObjectHelper *m_labelObj; // Shared reference GLuint m_bgrTexture; GLuint m_depthTexture; GLuint m_selectionTexture; @@ -130,13 +122,11 @@ private: const QMatrix4x4 &viewMatrix, const QMatrix4x4 &projectionMatrix); void loadBackgroundMesh(); - void loadLabelMesh(); void initSelectionShader(); void initBackgroundShaders(const QString &vertexShader, const QString &fragmentShader); void initLabelShaders(const QString &vertexShader, const QString &fragmentShader); void initSelectionBuffer(); #if !defined(QT_OPENGL_ES_2) - void loadGridLineMesh(); void initDepthShader(); void updateDepthBuffer(); #else |