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authorMiikka Heikkinen <miikka.heikkinen@digia.com>2014-09-09 11:30:15 +0300
committerMiikka Heikkinen <miikka.heikkinen@digia.com>2014-09-10 12:30:54 +0300
commitddb9be979d93b7e17f1067dc6056de54d9828b29 (patch)
treedf612c56e4a804481297ae55b29f0ee379c5f8ab /src/datavisualization/engine/scatter3drenderer_p.h
parentbb30ea555c71604de9a2bc5096fa35c9532b26bd (diff)
Limit volume to axis ranges
The volume object that would go partially outside axis ranges is scale and repositioned so that it only renders the portion that is inside the axis ranges. Change-Id: I792494e437998ba6276f58fab645767276c1476d Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Diffstat (limited to 'src/datavisualization/engine/scatter3drenderer_p.h')
-rw-r--r--src/datavisualization/engine/scatter3drenderer_p.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/datavisualization/engine/scatter3drenderer_p.h b/src/datavisualization/engine/scatter3drenderer_p.h
index 3fc517d0..0852f262 100644
--- a/src/datavisualization/engine/scatter3drenderer_p.h
+++ b/src/datavisualization/engine/scatter3drenderer_p.h
@@ -114,6 +114,7 @@ public slots:
protected:
virtual void initializeOpenGL();
virtual void fixCameraTarget(QVector3D &target);
+ virtual void getVisibleItemBounds(QVector3D &minBounds, QVector3D &maxBounds);
private:
virtual void initShaders(const QString &vertexShader, const QString &fragmentShader);