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authorMiikka Heikkinen <miikka.heikkinen@digia.com>2013-10-15 12:52:02 +0300
committerMiikka Heikkinen <miikka.heikkinen@digia.com>2013-10-15 12:56:39 +0300
commit7861ae308bd9fd495f677400cc07c657a1439656 (patch)
tree994bab0cd5a31728ec653c2b3886ee15bed8ced0 /src/datavisualization/engine/selectionpointer.cpp
parent0109b085710bfabc81faf43118ad5654cbd96081 (diff)
Fix crashes and bugs when using surface with ES2
+Fix compile warnings +Fix qmlsurface example Change-Id: I28bbf38e7aa51b1ec315374182a9daae8eded87c Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/engine/selectionpointer.cpp')
-rw-r--r--src/datavisualization/engine/selectionpointer.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/datavisualization/engine/selectionpointer.cpp b/src/datavisualization/engine/selectionpointer.cpp
index 6c3e0c8b..4fa9f688 100644
--- a/src/datavisualization/engine/selectionpointer.cpp
+++ b/src/datavisualization/engine/selectionpointer.cpp
@@ -245,12 +245,12 @@ void SelectionPointer::initShaders()
// The shader for the small point ball
if (m_pointShader)
delete m_pointShader;
-#if defined (Q_OS_ANDROID)
- m_pointShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertexES2"),
- QStringLiteral(":/shaders/fragmentES2"));
-#else
+#if !defined(QT_OPENGL_ES_2)
m_pointShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertex"),
QStringLiteral(":/shaders/fragment"));
+#else
+ m_pointShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertexES2"),
+ QStringLiteral(":/shaders/fragmentES2"));
#endif
m_pointShader->initialize();