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authorMiikka Heikkinen <miikka.heikkinen@digia.com>2013-09-12 09:53:52 +0300
committerMiikka Heikkinen <miikka.heikkinen@digia.com>2013-09-12 10:31:27 +0300
commit7f8966b035c9fd73d2cde04521c92892feefc0f9 (patch)
tree55fee47c70805ff6bd4df1a8cd7693ea34132b27 /src/datavisualization/engine/selectionpointer.cpp
parent1262c6562d7264c9fe4caf2f433615348c0f2ef8 (diff)
Fix Q3DScene caching
Task-number: QTRD-2258 Change-Id: Ifce23dca40566e75398e00975e8b2159b325739e Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com> Reviewed-by: Pasi Keränen <pasi.keranen@digia.com>
Diffstat (limited to 'src/datavisualization/engine/selectionpointer.cpp')
-rw-r--r--src/datavisualization/engine/selectionpointer.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/datavisualization/engine/selectionpointer.cpp b/src/datavisualization/engine/selectionpointer.cpp
index dc50aef0..a19f3e82 100644
--- a/src/datavisualization/engine/selectionpointer.cpp
+++ b/src/datavisualization/engine/selectionpointer.cpp
@@ -84,9 +84,9 @@ void SelectionPointer::initializeOpenGL()
void SelectionPointer::updateScene(Q3DScene *scene)
{
- // Make a copy of the scene.
- delete m_cachedScene;
- m_cachedScene = scene->clone();
+ Q_UNUSED(scene)
+ // Synchronize the scenes
+ // TODO
}
void SelectionPointer::render(GLuint defaultFboHandle)