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author | Tomi Korpipää <tomi.korpipaa@digia.com> | 2014-04-24 07:37:58 +0300 |
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committer | Tomi Korpipää <tomi.korpipaa@digia.com> | 2014-04-24 09:22:01 +0300 |
commit | 2b19a3ae8b8c34ea674058c7b82de44397e29df2 (patch) | |
tree | c910d61096b99cf2271b61ac3050644b302cf299 /src/datavisualization/engine/selectionpointer_p.h | |
parent | 555acef736a72cdc92113a268826a6bba77fbe40 (diff) |
Color problem fixed
Task-number: QTRD-3001
Changed all colors to QVector4Ds to avoid mixups with vec4 and vec3 colors
in shaders.
Change-Id: I8b44b4d711befca900dd35b3386881f7c31d7dd5
Change-Id: I8b44b4d711befca900dd35b3386881f7c31d7dd5
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Diffstat (limited to 'src/datavisualization/engine/selectionpointer_p.h')
-rw-r--r-- | src/datavisualization/engine/selectionpointer_p.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/datavisualization/engine/selectionpointer_p.h b/src/datavisualization/engine/selectionpointer_p.h index 1eac22be..7c6762be 100644 --- a/src/datavisualization/engine/selectionpointer_p.h +++ b/src/datavisualization/engine/selectionpointer_p.h @@ -57,7 +57,7 @@ public: void updateBoundingRect(const QRect &rect); void updateScene(Q3DScene *scene); void updateSliceData(bool sliceActivated, GLfloat autoScaleAdjustment); - void setHighlightColor(const QVector3D &colorVector); + void setHighlightColor(const QVector4D &colorVector); void setRotation(const QQuaternion &rotation); private: @@ -81,7 +81,7 @@ private: QString m_label; bool m_cachedIsSlicingActivated; GLfloat m_autoScaleAdjustment; - QVector3D m_highlightColor; + QVector4D m_highlightColor; QQuaternion m_rotation; }; |