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authorMiikka Heikkinen <miikka.heikkinen@digia.com>2014-01-27 13:10:44 +0200
committerMiikka Heikkinen <miikka.heikkinen@digia.com>2014-01-27 13:13:58 +0200
commitb368e57e59351736f9ad06834a743a7c1b49d368 (patch)
tree3b7d42569905d8cde0ca7571cd664428354a50dd /src/datavisualization/engine/shaders/default.frag
parenteb3d0514ca886db33776522ea00f27b69bc86ad1 (diff)
parent05d06fbc61f07e400b519a9b020c2473398627c1 (diff)
Merge branch 'develop'v1.0.0-beta1
Diffstat (limited to 'src/datavisualization/engine/shaders/default.frag')
-rw-r--r--src/datavisualization/engine/shaders/default.frag5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/datavisualization/engine/shaders/default.frag b/src/datavisualization/engine/shaders/default.frag
index fba1ce4a..ca6fefb9 100644
--- a/src/datavisualization/engine/shaders/default.frag
+++ b/src/datavisualization/engine/shaders/default.frag
@@ -11,11 +11,12 @@ uniform highp vec3 lightPosition_wrld;
uniform highp vec3 color_mdl;
uniform highp float lightStrength;
uniform highp float ambientStrength;
+uniform highp vec3 lightColor;
void main() {
highp vec3 materialDiffuseColor = color_mdl.rgb;
- highp vec3 materialAmbientColor = vec3(ambientStrength, ambientStrength, ambientStrength) * materialDiffuseColor;
- highp vec3 materialSpecularColor = vec3(1.0, 1.0, 1.0);
+ highp vec3 materialAmbientColor = lightColor * ambientStrength * materialDiffuseColor;
+ highp vec3 materialSpecularColor = lightColor;
highp float distance = length(lightPosition_wrld - position_wrld);