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author | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-01-27 13:10:44 +0200 |
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committer | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-01-27 13:13:58 +0200 |
commit | b368e57e59351736f9ad06834a743a7c1b49d368 (patch) | |
tree | 3b7d42569905d8cde0ca7571cd664428354a50dd /src/datavisualization/engine/shaders/default.frag | |
parent | eb3d0514ca886db33776522ea00f27b69bc86ad1 (diff) | |
parent | 05d06fbc61f07e400b519a9b020c2473398627c1 (diff) |
Merge branch 'develop'v1.0.0-beta1
Change-Id: I1c9a255eb8f30a24b665856d3711f0abe77c6ef4
Diffstat (limited to 'src/datavisualization/engine/shaders/default.frag')
-rw-r--r-- | src/datavisualization/engine/shaders/default.frag | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/datavisualization/engine/shaders/default.frag b/src/datavisualization/engine/shaders/default.frag index fba1ce4a..ca6fefb9 100644 --- a/src/datavisualization/engine/shaders/default.frag +++ b/src/datavisualization/engine/shaders/default.frag @@ -11,11 +11,12 @@ uniform highp vec3 lightPosition_wrld; uniform highp vec3 color_mdl; uniform highp float lightStrength; uniform highp float ambientStrength; +uniform highp vec3 lightColor; void main() { highp vec3 materialDiffuseColor = color_mdl.rgb; - highp vec3 materialAmbientColor = vec3(ambientStrength, ambientStrength, ambientStrength) * materialDiffuseColor; - highp vec3 materialSpecularColor = vec3(1.0, 1.0, 1.0); + highp vec3 materialAmbientColor = lightColor * ambientStrength * materialDiffuseColor; + highp vec3 materialSpecularColor = lightColor; highp float distance = length(lightPosition_wrld - position_wrld); |