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author | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-06-05 12:00:24 +0300 |
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committer | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-06-05 12:03:16 +0300 |
commit | cfbfbea7d932f98c3f541bb4fc3e975ffb7a5658 (patch) | |
tree | bed376368e9611c751cf1dd75b85de2827d67325 /src/datavisualization/engine/shaders/default.frag | |
parent | 8435c15d224a4e9db0920ecd33c4bea3e70d83bf (diff) | |
parent | c51e0f83ef6dd9e85db6953995585ba0cafb35d7 (diff) |
Merge branch 'develop'
Change-Id: I3d06158cec5e54f69ff3d0606b7d1dfe1a8a2f70
Diffstat (limited to 'src/datavisualization/engine/shaders/default.frag')
-rw-r--r-- | src/datavisualization/engine/shaders/default.frag | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/datavisualization/engine/shaders/default.frag b/src/datavisualization/engine/shaders/default.frag index ca6fefb9..d16055a3 100644 --- a/src/datavisualization/engine/shaders/default.frag +++ b/src/datavisualization/engine/shaders/default.frag @@ -8,15 +8,15 @@ varying highp vec3 eyeDirection_cmr; varying highp vec3 lightDirection_cmr; uniform highp vec3 lightPosition_wrld; -uniform highp vec3 color_mdl; +uniform highp vec4 color_mdl; uniform highp float lightStrength; uniform highp float ambientStrength; -uniform highp vec3 lightColor; +uniform highp vec4 lightColor; void main() { highp vec3 materialDiffuseColor = color_mdl.rgb; - highp vec3 materialAmbientColor = lightColor * ambientStrength * materialDiffuseColor; - highp vec3 materialSpecularColor = lightColor; + highp vec3 materialAmbientColor = lightColor.rgb * ambientStrength * materialDiffuseColor; + highp vec3 materialSpecularColor = lightColor.rgb; highp float distance = length(lightPosition_wrld - position_wrld); |