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authorTomi Korpipää <tomi.korpipaa@digia.com>2013-09-24 12:59:38 +0300
committerTomi Korpipää <tomi.korpipaa@digia.com>2013-09-24 13:07:31 +0300
commit02cea907917a09f66e60dd5005f53780086df7e6 (patch)
tree1e4460bdc7fdc7ac908a21a14d391a82570801ad /src/datavisualization/engine/shaders/surfaceFlat.vert
parent467b7f3ef70b5e4ad898de2369af1567b1128326 (diff)
Zero-color gradient fix for surface
Task-number: QTRD-2329 Change-Id: I616e2e97ac67ddd9fbdf2d0715f5841b3df46561 Change-Id: I616e2e97ac67ddd9fbdf2d0715f5841b3df46561 Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Diffstat (limited to 'src/datavisualization/engine/shaders/surfaceFlat.vert')
-rw-r--r--src/datavisualization/engine/shaders/surfaceFlat.vert3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/datavisualization/engine/shaders/surfaceFlat.vert b/src/datavisualization/engine/shaders/surfaceFlat.vert
index 24c9b9a3..7e248d02 100644
--- a/src/datavisualization/engine/shaders/surfaceFlat.vert
+++ b/src/datavisualization/engine/shaders/surfaceFlat.vert
@@ -1,7 +1,6 @@
#version 150
attribute highp vec3 vertexPosition_mdl;
-attribute highp vec2 vertexUV;
attribute highp vec3 vertexNormal_mdl;
uniform highp mat4 MVP;
@@ -10,7 +9,6 @@ uniform highp mat4 M;
uniform highp mat4 itM;
uniform highp vec3 lightPosition_wrld;
-varying highp vec2 UV;
varying highp vec3 position_wrld;
flat out highp vec3 normal_cmr;
varying highp vec3 eyeDirection_cmr;
@@ -26,5 +24,4 @@ void main() {
vec3 lightPosition_cmr = (V * vec4(lightPosition_wrld, 1.0)).xyz;
lightDirection_cmr = lightPosition_cmr + eyeDirection_cmr;
normal_cmr = (V * itM * vec4(vertexNormal_mdl, 0.0)).xyz;
- UV = vertexUV;
}