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author | Tomi Korpipää <tomi.korpipaa@digia.com> | 2013-09-24 12:59:38 +0300 |
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committer | Tomi Korpipää <tomi.korpipaa@digia.com> | 2013-09-24 13:07:31 +0300 |
commit | 02cea907917a09f66e60dd5005f53780086df7e6 (patch) | |
tree | 1e4460bdc7fdc7ac908a21a14d391a82570801ad /src/datavisualization/engine/shaders/surfaceFlat.vert | |
parent | 467b7f3ef70b5e4ad898de2369af1567b1128326 (diff) |
Zero-color gradient fix for surface
Task-number: QTRD-2329
Change-Id: I616e2e97ac67ddd9fbdf2d0715f5841b3df46561
Change-Id: I616e2e97ac67ddd9fbdf2d0715f5841b3df46561
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Diffstat (limited to 'src/datavisualization/engine/shaders/surfaceFlat.vert')
-rw-r--r-- | src/datavisualization/engine/shaders/surfaceFlat.vert | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/datavisualization/engine/shaders/surfaceFlat.vert b/src/datavisualization/engine/shaders/surfaceFlat.vert index 24c9b9a3..7e248d02 100644 --- a/src/datavisualization/engine/shaders/surfaceFlat.vert +++ b/src/datavisualization/engine/shaders/surfaceFlat.vert @@ -1,7 +1,6 @@ #version 150 attribute highp vec3 vertexPosition_mdl; -attribute highp vec2 vertexUV; attribute highp vec3 vertexNormal_mdl; uniform highp mat4 MVP; @@ -10,7 +9,6 @@ uniform highp mat4 M; uniform highp mat4 itM; uniform highp vec3 lightPosition_wrld; -varying highp vec2 UV; varying highp vec3 position_wrld; flat out highp vec3 normal_cmr; varying highp vec3 eyeDirection_cmr; @@ -26,5 +24,4 @@ void main() { vec3 lightPosition_cmr = (V * vec4(lightPosition_wrld, 1.0)).xyz; lightDirection_cmr = lightPosition_cmr + eyeDirection_cmr; normal_cmr = (V * itM * vec4(vertexNormal_mdl, 0.0)).xyz; - UV = vertexUV; } |