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authorTomi Korpipää <tomi.korpipaa@digia.com>2013-10-23 10:26:34 +0300
committerTomi Korpipää <tomi.korpipaa@digia.com>2013-10-23 10:30:01 +0300
commitc15949d86a6bfbefd12a10b67ed840eaaaf2c52c (patch)
tree66f0a48bb90ea5d8fae2b783c69d6810ab3805f0 /src/datavisualization/engine/shaders/surfaceFlat.vert
parent9b234457cfcbcae4117457d9cce46ee5e22b6ae1 (diff)
Dropped flat shader requirement from 1.50 to 1.20
Task-number: QTRD-2287 - still does not work on ES2, as it's GLSL ES 1.0 Change-Id: I17cdb893daef35e83269ea2a73180fdaf3caca80 Change-Id: I17cdb893daef35e83269ea2a73180fdaf3caca80 Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Diffstat (limited to 'src/datavisualization/engine/shaders/surfaceFlat.vert')
-rw-r--r--src/datavisualization/engine/shaders/surfaceFlat.vert6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/datavisualization/engine/shaders/surfaceFlat.vert b/src/datavisualization/engine/shaders/surfaceFlat.vert
index 7e248d02..0d39f6bc 100644
--- a/src/datavisualization/engine/shaders/surfaceFlat.vert
+++ b/src/datavisualization/engine/shaders/surfaceFlat.vert
@@ -1,4 +1,6 @@
-#version 150
+#version 120
+
+#extension GL_EXT_gpu_shader4 : require
attribute highp vec3 vertexPosition_mdl;
attribute highp vec3 vertexNormal_mdl;
@@ -10,7 +12,7 @@ uniform highp mat4 itM;
uniform highp vec3 lightPosition_wrld;
varying highp vec3 position_wrld;
-flat out highp vec3 normal_cmr;
+flat varying highp vec3 normal_cmr;
varying highp vec3 eyeDirection_cmr;
varying highp vec3 lightDirection_cmr;
varying highp vec3 coords_mdl;