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authorMika Salmela <mika.salmela@digia.com>2013-12-18 11:50:03 +0200
committerMika Salmela <mika.salmela@digia.com>2013-12-18 11:51:20 +0200
commit07aba602fc82ac31684988f8e8e22521d2b3c982 (patch)
tree7ae1da139e8661bf157f996fe71844031d2995f4 /src/datavisualization/engine/shaders/surface_ES2.frag
parentcf0cf6ca67aec8ae480bb705443ea17f5ab9f9e2 (diff)
parentea0442bc81ae034d22c5742b6075dee993fdd54d (diff)
Merge branch 'develop' into mergebranch
Conflicts: examples/qmlbars/qml/qmlbars/main.qml examples/qmlscatter/qml/qmlscatter/main.qml examples/qmlsurface/qml/qmlsurface/main.qml src/datavisualization/data/qitemmodelbardatamapping.cpp src/datavisualization/data/qitemmodelscatterdatamapping.cpp src/datavisualization/data/qitemmodelsurfacedatamapping.cpp src/datavisualization/engine/drawer.cpp Change-Id: I731ebdb2cc5cee8f2cb32becee96d1fc1b3e5de1
Diffstat (limited to 'src/datavisualization/engine/shaders/surface_ES2.frag')
-rw-r--r--src/datavisualization/engine/shaders/surface_ES2.frag4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/datavisualization/engine/shaders/surface_ES2.frag b/src/datavisualization/engine/shaders/surface_ES2.frag
index 7f40ba4d..c7e75594 100644
--- a/src/datavisualization/engine/shaders/surface_ES2.frag
+++ b/src/datavisualization/engine/shaders/surface_ES2.frag
@@ -1,5 +1,5 @@
varying highp vec2 UV;
-varying highp vec3 coords_mdl;
+varying highp vec2 coords_mdl;
varying highp vec3 position_wrld;
varying highp vec3 normal_cmr;
varying highp vec3 eyeDirection_cmr;
@@ -11,7 +11,7 @@ uniform highp float lightStrength;
uniform highp float ambientStrength;
void main() {
- highp vec2 gradientUV = vec2(0.0, (coords_mdl.y + 1.001) / 2.0); // ~1000 pixel texture, we need a margin for 1/1000 rounding error
+ highp vec2 gradientUV = vec2(0.0, (coords_mdl.y + 1.0) / 2.0);
highp vec3 materialDiffuseColor = texture2D(textureSampler, gradientUV).xyz;
highp vec3 materialAmbientColor = vec3(ambientStrength, ambientStrength, ambientStrength) * materialDiffuseColor;
highp vec3 materialSpecularColor = vec3(1.0, 1.0, 1.0);