diff options
author | Mika Salmela <mika.salmela@digia.com> | 2013-12-18 11:50:03 +0200 |
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committer | Mika Salmela <mika.salmela@digia.com> | 2013-12-18 11:51:20 +0200 |
commit | 07aba602fc82ac31684988f8e8e22521d2b3c982 (patch) | |
tree | 7ae1da139e8661bf157f996fe71844031d2995f4 /src/datavisualization/engine/shaders/texture.vert | |
parent | cf0cf6ca67aec8ae480bb705443ea17f5ab9f9e2 (diff) | |
parent | ea0442bc81ae034d22c5742b6075dee993fdd54d (diff) |
Merge branch 'develop' into mergebranch
Conflicts:
examples/qmlbars/qml/qmlbars/main.qml
examples/qmlscatter/qml/qmlscatter/main.qml
examples/qmlsurface/qml/qmlsurface/main.qml
src/datavisualization/data/qitemmodelbardatamapping.cpp
src/datavisualization/data/qitemmodelscatterdatamapping.cpp
src/datavisualization/data/qitemmodelsurfacedatamapping.cpp
src/datavisualization/engine/drawer.cpp
Change-Id: I731ebdb2cc5cee8f2cb32becee96d1fc1b3e5de1
Diffstat (limited to 'src/datavisualization/engine/shaders/texture.vert')
-rw-r--r-- | src/datavisualization/engine/shaders/texture.vert | 26 |
1 files changed, 0 insertions, 26 deletions
diff --git a/src/datavisualization/engine/shaders/texture.vert b/src/datavisualization/engine/shaders/texture.vert deleted file mode 100644 index 01f922e0..00000000 --- a/src/datavisualization/engine/shaders/texture.vert +++ /dev/null @@ -1,26 +0,0 @@ -uniform highp mat4 MVP; -uniform highp mat4 V; -uniform highp mat4 M; -uniform highp mat4 itM; -uniform highp vec3 lightPosition_wrld; - -attribute highp vec3 vertexPosition_mdl; -attribute highp vec2 vertexUV; -attribute highp vec3 vertexNormal_mdl; - -varying highp vec2 UV; -varying highp vec3 position_wrld; -varying highp vec3 normal_cmr; -varying highp vec3 eyeDirection_cmr; -varying highp vec3 lightDirection_cmr; - -void main() { - gl_Position = MVP * vec4(vertexPosition_mdl, 1.0); - position_wrld = (M * vec4(vertexPosition_mdl, 1.0)).xyz; - vec3 vertexPosition_cmr = (V * M * vec4(vertexPosition_mdl, 1.0)).xyz; - eyeDirection_cmr = vec3(0.0, 0.0, 0.0) - vertexPosition_cmr; - vec3 lightPosition_cmr = (V * vec4(lightPosition_wrld, 1.0)).xyz; - lightDirection_cmr = lightPosition_cmr + eyeDirection_cmr; - normal_cmr = (V * itM * vec4(vertexNormal_mdl, 0.0)).xyz; - UV = vertexUV; -} |