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authorMika Salmela <mika.salmela@digia.com>2013-12-18 11:50:03 +0200
committerMika Salmela <mika.salmela@digia.com>2013-12-18 11:51:20 +0200
commit07aba602fc82ac31684988f8e8e22521d2b3c982 (patch)
tree7ae1da139e8661bf157f996fe71844031d2995f4 /src/datavisualization/engine/shaders/texture.vert
parentcf0cf6ca67aec8ae480bb705443ea17f5ab9f9e2 (diff)
parentea0442bc81ae034d22c5742b6075dee993fdd54d (diff)
Merge branch 'develop' into mergebranch
Conflicts: examples/qmlbars/qml/qmlbars/main.qml examples/qmlscatter/qml/qmlscatter/main.qml examples/qmlsurface/qml/qmlsurface/main.qml src/datavisualization/data/qitemmodelbardatamapping.cpp src/datavisualization/data/qitemmodelscatterdatamapping.cpp src/datavisualization/data/qitemmodelsurfacedatamapping.cpp src/datavisualization/engine/drawer.cpp Change-Id: I731ebdb2cc5cee8f2cb32becee96d1fc1b3e5de1
Diffstat (limited to 'src/datavisualization/engine/shaders/texture.vert')
-rw-r--r--src/datavisualization/engine/shaders/texture.vert26
1 files changed, 0 insertions, 26 deletions
diff --git a/src/datavisualization/engine/shaders/texture.vert b/src/datavisualization/engine/shaders/texture.vert
deleted file mode 100644
index 01f922e0..00000000
--- a/src/datavisualization/engine/shaders/texture.vert
+++ /dev/null
@@ -1,26 +0,0 @@
-uniform highp mat4 MVP;
-uniform highp mat4 V;
-uniform highp mat4 M;
-uniform highp mat4 itM;
-uniform highp vec3 lightPosition_wrld;
-
-attribute highp vec3 vertexPosition_mdl;
-attribute highp vec2 vertexUV;
-attribute highp vec3 vertexNormal_mdl;
-
-varying highp vec2 UV;
-varying highp vec3 position_wrld;
-varying highp vec3 normal_cmr;
-varying highp vec3 eyeDirection_cmr;
-varying highp vec3 lightDirection_cmr;
-
-void main() {
- gl_Position = MVP * vec4(vertexPosition_mdl, 1.0);
- position_wrld = (M * vec4(vertexPosition_mdl, 1.0)).xyz;
- vec3 vertexPosition_cmr = (V * M * vec4(vertexPosition_mdl, 1.0)).xyz;
- eyeDirection_cmr = vec3(0.0, 0.0, 0.0) - vertexPosition_cmr;
- vec3 lightPosition_cmr = (V * vec4(lightPosition_wrld, 1.0)).xyz;
- lightDirection_cmr = lightPosition_cmr + eyeDirection_cmr;
- normal_cmr = (V * itM * vec4(vertexNormal_mdl, 0.0)).xyz;
- UV = vertexUV;
-}