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author | Miikka Heikkinen <miikka.heikkinen@theqtcompany.com> | 2015-10-29 14:44:13 +0200 |
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committer | Miikka Heikkinen <miikka.heikkinen@theqtcompany.com> | 2015-10-29 14:45:19 +0200 |
commit | 3017f770cdb69726c81af0b783b52a25acf07acc (patch) | |
tree | e33a2f35decab875ad35a40e58d54a667ed29baf /src/datavisualization/engine/shaders/texture3dslice.frag | |
parent | c6090dc08fbb6c88cc3a35482660839664eb46e7 (diff) | |
parent | 105faffbcba19e90545afcf6d9292c5dd2c7ac94 (diff) |
Merge branch 'develop'
Change-Id: I198fd13ce1975833d02db39bde5a718ea60be623
Diffstat (limited to 'src/datavisualization/engine/shaders/texture3dslice.frag')
-rw-r--r-- | src/datavisualization/engine/shaders/texture3dslice.frag | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/datavisualization/engine/shaders/texture3dslice.frag b/src/datavisualization/engine/shaders/texture3dslice.frag index c555af98..63abf9ec 100644 --- a/src/datavisualization/engine/shaders/texture3dslice.frag +++ b/src/datavisualization/engine/shaders/texture3dslice.frag @@ -20,7 +20,7 @@ void main() { // Find out where ray intersects the slice planes vec3 normRayDir = normalize(rayDir); highp vec3 rayStart = pos; - highp float minT = 2.0f; + highp float minT = 2.0; if (normRayDir.x != 0.0 && normRayDir.y != 0.0 && normRayDir.z != 0.0) { highp vec3 boxBounds = vec3(1.0, 1.0, 1.0); highp vec3 invRayDir = 1.0 / normRayDir; |