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author | Tomi Korpipää <tomi.korpipaa@digia.com> | 2013-11-06 13:45:09 +0200 |
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committer | Tomi Korpipää <tomi.korpipaa@digia.com> | 2013-11-06 13:46:26 +0200 |
commit | 7132e31f51a9ce79ddcbe780e2ef827d551c1f63 (patch) | |
tree | fea634300aa4c7c1f1d393ae3ebd2e8a62818ea6 /src/datavisualization/engine/shaders | |
parent | d493ae2fcef2ed63413b78e6afc16d13c82131ac (diff) |
ES2 support for scatter points
Task-number: QTRD-2539
Change-Id: I2465322d9a4341ce4c345756fe085a4c5ad2be5b
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavisualization/engine/shaders')
-rw-r--r-- | src/datavisualization/engine/shaders/point_ES2.vert | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/datavisualization/engine/shaders/point_ES2.vert b/src/datavisualization/engine/shaders/point_ES2.vert new file mode 100644 index 00000000..b2dfdd7b --- /dev/null +++ b/src/datavisualization/engine/shaders/point_ES2.vert @@ -0,0 +1,8 @@ +uniform highp mat4 MVP; + +attribute highp vec3 vertexPosition_mdl; + +void main() { + gl_PointSize = 5.0; + gl_Position = MVP * vec4(vertexPosition_mdl, 1.0); +} |