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authorTomi Korpipää <tomi.korpipaa@digia.com>2013-11-06 13:45:09 +0200
committerTomi Korpipää <tomi.korpipaa@digia.com>2013-11-06 13:46:26 +0200
commit7132e31f51a9ce79ddcbe780e2ef827d551c1f63 (patch)
treefea634300aa4c7c1f1d393ae3ebd2e8a62818ea6 /src/datavisualization/engine/shaders
parentd493ae2fcef2ed63413b78e6afc16d13c82131ac (diff)
ES2 support for scatter points
Task-number: QTRD-2539 Change-Id: I2465322d9a4341ce4c345756fe085a4c5ad2be5b Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavisualization/engine/shaders')
-rw-r--r--src/datavisualization/engine/shaders/point_ES2.vert8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/datavisualization/engine/shaders/point_ES2.vert b/src/datavisualization/engine/shaders/point_ES2.vert
new file mode 100644
index 00000000..b2dfdd7b
--- /dev/null
+++ b/src/datavisualization/engine/shaders/point_ES2.vert
@@ -0,0 +1,8 @@
+uniform highp mat4 MVP;
+
+attribute highp vec3 vertexPosition_mdl;
+
+void main() {
+ gl_PointSize = 5.0;
+ gl_Position = MVP * vec4(vertexPosition_mdl, 1.0);
+}