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authorTomi Korpipää <tomi.korpipaa@digia.com>2014-04-16 12:25:14 +0300
committerTomi Korpipää <tomi.korpipaa@digia.com>2014-04-16 12:26:06 +0300
commitbf8ed99fb5a474aa6a56d61c9e3a1b5e44d6b6cf (patch)
treebf0e9956fbad9c689e58f4c33eafbd286185a587 /src/datavisualization/engine/shaders
parenta30c0c304e55ffe30545ab0838e4dbe11a99b8da (diff)
Add custom item support, part 2
Task-number: QTRD-2866 + Added custom item rendering Change-Id: If24400fed7c0467d8ebbd554d6e4df3ec5a205f3 Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/engine/shaders')
-rw-r--r--src/datavisualization/engine/shaders/texture.vert26
1 files changed, 26 insertions, 0 deletions
diff --git a/src/datavisualization/engine/shaders/texture.vert b/src/datavisualization/engine/shaders/texture.vert
new file mode 100644
index 00000000..7d98b053
--- /dev/null
+++ b/src/datavisualization/engine/shaders/texture.vert
@@ -0,0 +1,26 @@
+uniform highp mat4 MVP;
+uniform highp mat4 V;
+uniform highp mat4 M;
+uniform highp mat4 itM;
+uniform highp vec3 lightPosition_wrld;
+
+attribute highp vec3 vertexPosition_mdl;
+attribute highp vec2 vertexUV;
+attribute highp vec3 vertexNormal_mdl;
+
+varying highp vec2 UV;
+varying highp vec3 position_wrld;
+varying highp vec3 normal_cmr;
+varying highp vec3 eyeDirection_cmr;
+varying highp vec3 lightDirection_cmr;
+
+void main() {
+ gl_Position = MVP * vec4(vertexPosition_mdl, 1.0);
+ position_wrld = vec4(M * vec4(vertexPosition_mdl, 1.0)).xyz;
+ vec3 vertexPosition_cmr = vec4(V * M * vec4(vertexPosition_mdl, 1.0)).xyz;
+ eyeDirection_cmr = vec3(0.0, 0.0, 0.0) - vertexPosition_cmr;
+ vec3 lightPosition_cmr = vec4(V * vec4(lightPosition_wrld, 1.0)).xyz;
+ lightDirection_cmr = lightPosition_cmr + eyeDirection_cmr;
+ normal_cmr = vec4(V * itM * vec4(vertexNormal_mdl, 0.0)).xyz;
+ UV = vertexUV;
+}