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authorMiikka Heikkinen <miikka.heikkinen@digia.com>2013-11-25 12:19:18 +0200
committerMiikka Heikkinen <miikka.heikkinen@digia.com>2013-11-25 14:22:32 +0200
commite029d0ea1d486dd3dbbfa4519a2125da202f22e4 (patch)
treefc9f87f637a9adcca5a555355d96717d43eddc77 /src/datavisualization/engine/surface3dcontroller.cpp
parente7e01ec065d3874d28e9e28d213783c4275d8813 (diff)
Change qreals to floats
+ Fix default axes to sensible + Fix some rounding errors in surface creation Task-number: QTRD-2622 Change-Id: I44450efc1e77ac8d8dbefc75814345949b8fb1f1 Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Diffstat (limited to 'src/datavisualization/engine/surface3dcontroller.cpp')
-rw-r--r--src/datavisualization/engine/surface3dcontroller.cpp20
1 files changed, 5 insertions, 15 deletions
diff --git a/src/datavisualization/engine/surface3dcontroller.cpp b/src/datavisualization/engine/surface3dcontroller.cpp
index b1271c50..54614576 100644
--- a/src/datavisualization/engine/surface3dcontroller.cpp
+++ b/src/datavisualization/engine/surface3dcontroller.cpp
@@ -289,21 +289,11 @@ void Surface3DController::setSelectedPoint(const QPoint &position, QSurface3DSer
// If the selected point is outside data window, or there is no selected point, disable slicing
// TODO: (QTRD-2351) This logic doesn't match the renderer logic for non straight surfaces,
// but that logic needs to change anyway, so this is good for now.
- float axisMinX = float(m_axisX->min());
- float axisMaxX = float(m_axisX->max());
- float axisMinZ = float(m_axisZ->min());
- float axisMaxZ = float(m_axisZ->max());
-
- // Comparisons between float and double are not accurate, so fudge our comparison values
- // a little to get all rows and columns into view that need to be visible.
- // TODO: Probably unnecessary after QTRD-2622 done
- const float fudgeFactor = 0.00001f;
- float fudgedAxisXRange = (axisMaxX - axisMinX) * fudgeFactor;
- float fudgedAxisZRange = (axisMaxZ - axisMinZ) * fudgeFactor;
- axisMinX -= fudgedAxisXRange;
- axisMinZ -= fudgedAxisZRange;
- axisMaxX += fudgedAxisXRange;
- axisMaxZ += fudgedAxisZRange;
+ float axisMinX = m_axisX->min();
+ float axisMaxX = m_axisX->max();
+ float axisMinZ = m_axisZ->min();
+ float axisMaxZ = m_axisZ->max();
+
QSurfaceDataItem item = proxy->array()->at(pos.x())->at(pos.y());
if (item.x() < axisMinX || item.x() > axisMaxX
|| item.z() < axisMinZ || item.z() > axisMaxZ) {