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authorMiikka Heikkinen <miikka.heikkinen@digia.com>2013-10-15 12:52:02 +0300
committerMiikka Heikkinen <miikka.heikkinen@digia.com>2013-10-15 12:56:39 +0300
commit7861ae308bd9fd495f677400cc07c657a1439656 (patch)
tree994bab0cd5a31728ec653c2b3886ee15bed8ced0 /src/datavisualization/engine/surface3dcontroller_p.h
parent0109b085710bfabc81faf43118ad5654cbd96081 (diff)
Fix crashes and bugs when using surface with ES2
+Fix compile warnings +Fix qmlsurface example Change-Id: I28bbf38e7aa51b1ec315374182a9daae8eded87c Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/engine/surface3dcontroller_p.h')
-rw-r--r--src/datavisualization/engine/surface3dcontroller_p.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/datavisualization/engine/surface3dcontroller_p.h b/src/datavisualization/engine/surface3dcontroller_p.h
index 0efece97..0698c291 100644
--- a/src/datavisualization/engine/surface3dcontroller_p.h
+++ b/src/datavisualization/engine/surface3dcontroller_p.h
@@ -93,9 +93,7 @@ public slots:
void handleArrayReset();
signals:
- void smoothStatusChanged(bool enable);
- void surfaceGridChanged(bool enable);
- void segmentCountChanged(GLint segmentCount, GLfloat step, GLfloat minimum);
+ void smoothSurfaceEnabledChanged(bool enable);
private:
void adjustValueAxisRange();