diff options
author | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-09-19 11:05:27 +0300 |
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committer | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-09-19 11:12:11 +0300 |
commit | 105e85170d35f7086dc96d1853298fcf8d680e06 (patch) | |
tree | 295d8fd37832014ce1e65ab12d57f6aae757740b /src/datavisualization/engine/surface3drenderer.cpp | |
parent | 98e0c04fe78da9735c2943524bd36648b2654f98 (diff) |
Change custom labels to use label shader
This fixes the problem with specular highlight making camera-facing
labels unreadable.
Task-number: QTRD-3276
Change-Id: If16424b07a1f3362428980353c5fb5213c33d06b
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/engine/surface3drenderer.cpp')
-rw-r--r-- | src/datavisualization/engine/surface3drenderer.cpp | 12 |
1 files changed, 0 insertions, 12 deletions
diff --git a/src/datavisualization/engine/surface3drenderer.cpp b/src/datavisualization/engine/surface3drenderer.cpp index 9bee6b30..9121e37c 100644 --- a/src/datavisualization/engine/surface3drenderer.cpp +++ b/src/datavisualization/engine/surface3drenderer.cpp @@ -49,7 +49,6 @@ Surface3DRenderer::Surface3DRenderer(Surface3DController *controller) m_surfaceSliceFlatShader(0), m_surfaceSliceSmoothShader(0), m_selectionShader(0), - m_labelShader(0), m_heightNormalizer(0.0f), m_scaleX(0.0f), m_scaleY(0.0f), @@ -110,7 +109,6 @@ Surface3DRenderer::~Surface3DRenderer() delete m_surfaceGridShader; delete m_surfaceSliceFlatShader; delete m_surfaceSliceSmoothShader; - delete m_labelShader; } void Surface3DRenderer::initializeOpenGL() @@ -119,8 +117,6 @@ void Surface3DRenderer::initializeOpenGL() // Initialize shaders initSurfaceShaders(); - initLabelShaders(QStringLiteral(":/shaders/vertexLabel"), - QStringLiteral(":/shaders/fragmentLabel")); #if !defined(QT_OPENGL_ES_2) // Init depth shader (for shadows). Init in any case, easier to handle shadow activation if done via api. @@ -2956,14 +2952,6 @@ void Surface3DRenderer::initSurfaceShaders() handleShadowQualityChange(); } -void Surface3DRenderer::initLabelShaders(const QString &vertexShader, const QString &fragmentShader) -{ - if (m_labelShader) - delete m_labelShader; - m_labelShader = new ShaderHelper(this, vertexShader, fragmentShader); - m_labelShader->initialize(); -} - #if !defined(QT_OPENGL_ES_2) void Surface3DRenderer::initDepthShader() { |