diff options
author | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-04-28 09:31:10 +0300 |
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committer | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-04-28 10:05:33 +0300 |
commit | d5fe794178f755a259e7680bbf11571785abe14d (patch) | |
tree | c96ef2f5c6f707b4639fdd740f91f8e2679c63e7 /src/datavisualization/engine/surface3drenderer.cpp | |
parent | ac276e4f176844e6048ad3eb7b4de5eed7eaefcf (diff) |
Fix texture cleanup.
Make deleteTexture also zero the pointer and do the check if
deletion is needed, as those are required anyway on the caller
side in most cases.
Change-Id: Ia12102c97a647127230db2518c32f81322ce6743
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/engine/surface3drenderer.cpp')
-rw-r--r-- | src/datavisualization/engine/surface3drenderer.cpp | 15 |
1 files changed, 3 insertions, 12 deletions
diff --git a/src/datavisualization/engine/surface3drenderer.cpp b/src/datavisualization/engine/surface3drenderer.cpp index f79f92f6..f04277f7 100644 --- a/src/datavisualization/engine/surface3drenderer.cpp +++ b/src/datavisualization/engine/surface3drenderer.cpp @@ -2041,10 +2041,7 @@ void Surface3DRenderer::createSelectionTexture(SurfaceSeriesRenderCache *cache, void Surface3DRenderer::initSelectionBuffer() { // Create the result selection texture and buffers - if (m_selectionResultTexture) { - m_textureHelper->deleteTexture(&m_selectionResultTexture); - m_selectionResultTexture = 0; - } + m_textureHelper->deleteTexture(&m_selectionResultTexture); m_selectionResultTexture = m_textureHelper->createSelectionTexture(m_primarySubViewport.size(), m_selectionFrameBuffer, @@ -2480,14 +2477,8 @@ void Surface3DRenderer::initDepthShader() void Surface3DRenderer::updateDepthBuffer() { - if (m_depthTexture) { - m_textureHelper->deleteTexture(&m_depthTexture); - m_depthTexture = 0; - } - if (m_depthModelTexture) { - m_textureHelper->deleteTexture(&m_depthModelTexture); - m_depthModelTexture = 0; - } + m_textureHelper->deleteTexture(&m_depthTexture); + m_textureHelper->deleteTexture(&m_depthModelTexture); if (m_primarySubViewport.size().isEmpty()) return; |