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authorTomi Korpipää <tomi.korpipaa@digia.com>2014-06-27 07:15:57 +0300
committerTomi Korpipää <tomi.korpipaa@digia.com>2014-06-27 07:16:12 +0300
commitf642e1c6eb37e50d52e2abf9289c98d953d42868 (patch)
tree227c9b88f91cf5cd678e5ab6857b914dc9dfa50f /src/datavisualization/engine/surface3drenderer.cpp
parentb10ef3ea924efe8127dfc1e93d8094291daf365e (diff)
Removed unnecessary texture enablings
Change-Id: Ia35d2b73a76372c7e92670bb2c379ebc2f387b4a Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/engine/surface3drenderer.cpp')
-rw-r--r--src/datavisualization/engine/surface3drenderer.cpp14
1 files changed, 2 insertions, 12 deletions
diff --git a/src/datavisualization/engine/surface3drenderer.cpp b/src/datavisualization/engine/surface3drenderer.cpp
index 1558b636..cc1ac1ae 100644
--- a/src/datavisualization/engine/surface3drenderer.cpp
+++ b/src/datavisualization/engine/surface3drenderer.cpp
@@ -832,9 +832,6 @@ void Surface3DRenderer::drawSlicedScene()
}
}
- // Disable textures
- glDisable(GL_TEXTURE_2D);
-
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
@@ -927,7 +924,6 @@ void Surface3DRenderer::drawSlicedScene()
// Draw labels
m_labelShader->bind();
- glEnable(GL_TEXTURE_2D);
glDisable(GL_DEPTH_TEST);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
@@ -1000,7 +996,6 @@ void Surface3DRenderer::drawSlicedScene()
m_cachedSelectionMode, m_labelShader, m_labelObj, activeCamera,
false, false, Drawer::LabelMid, Qt::AlignBottom);
- glDisable(GL_TEXTURE_2D);
glEnable(GL_DEPTH_TEST);
glDisable(GL_BLEND);
@@ -1200,9 +1195,6 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle)
glCullFace(GL_BACK);
}
#endif
- // Enable texturing
- glEnable(GL_TEXTURE_2D);
-
// Draw selection buffer
if (!m_cachedIsSlicingActivated && (!m_renderCacheList.isEmpty()
|| !m_customRenderCache.isEmpty())
@@ -1837,7 +1829,7 @@ void Surface3DRenderer::drawLabels(bool drawSelection, const Q3DCamera *activeCa
} else {
shader = m_labelShader;
shader->bind();
- glEnable(GL_TEXTURE_2D);
+
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
@@ -2262,10 +2254,8 @@ void Surface3DRenderer::drawLabels(bool drawSelection, const Q3DCamera *activeCa
}
glDisable(GL_POLYGON_OFFSET_FILL);
- if (!drawSelection) {
- glDisable(GL_TEXTURE_2D);
+ if (!drawSelection)
glDisable(GL_BLEND);
- }
}
void Surface3DRenderer::updateSelectionMode(QAbstract3DGraph::SelectionFlags mode)