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authorMiikka Heikkinen <miikka.heikkinen@digia.com>2014-06-03 12:45:17 +0300
committerMiikka Heikkinen <miikka.heikkinen@digia.com>2014-06-03 13:36:50 +0300
commitf667d18c842088d72b1b7a8f7b73d720e7647be3 (patch)
treeea08a5ed2eae3a013088b449db43171abc50f76c /src/datavisualization/engine/surface3drenderer.cpp
parent0dedc62bbc09514a50400182402df46a273a7c3b (diff)
Fix surface shadows and other misc fixes
- Remove culling from surface shadows to make them look correct - Remove unnecessary metatype registration from qmloscilloscope - itemmodeltest multi-change fixed - Valgrind fixes Task-number: QTRD-3160 Change-Id: I2da8b3e024dae56c52afb6b915535f49c6c987fc Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/engine/surface3drenderer.cpp')
-rw-r--r--src/datavisualization/engine/surface3drenderer.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/datavisualization/engine/surface3drenderer.cpp b/src/datavisualization/engine/surface3drenderer.cpp
index c7856834..f65ec634 100644
--- a/src/datavisualization/engine/surface3drenderer.cpp
+++ b/src/datavisualization/engine/surface3drenderer.cpp
@@ -1126,9 +1126,6 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle)
}
}
- glEnable(GL_CULL_FACE);
- glCullFace(GL_FRONT);
-
Abstract3DRenderer::drawCustomItems(RenderingDepth, m_depthShader, viewMatrix,
projectionViewMatrix, depthProjectionViewMatrix,
m_depthTexture, m_shadowQualityToShader);