diff options
author | Miikka Heikkinen <miikka.heikkinen@theqtcompany.com> | 2014-11-18 09:49:02 +0200 |
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committer | Miikka Heikkinen <miikka.heikkinen@theqtcompany.com> | 2014-11-18 10:59:39 +0200 |
commit | 11ed44c13c227c73d9b2ec416aed54b00bda2a0a (patch) | |
tree | d54bde658b37021d254167cc1de96d43c810f9f6 /src/datavisualization/engine/surface3drenderer.cpp | |
parent | d22799efdb445a120c636bfe27ab55c11dc0f43b (diff) |
Support larger custom meshes.
Vertex index was limited to unsigned short, meaning even slightly
complex meshes couldn't be used. Changed to unsigned int.
Also removed unused vertex indexer methods.
Change-Id: Iebe62bd3a501dc79ee2857cca28ac0d05bd4a55e
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/engine/surface3drenderer.cpp')
-rw-r--r-- | src/datavisualization/engine/surface3drenderer.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/datavisualization/engine/surface3drenderer.cpp b/src/datavisualization/engine/surface3drenderer.cpp index 6f804d16..c09cc4e3 100644 --- a/src/datavisualization/engine/surface3drenderer.cpp +++ b/src/datavisualization/engine/surface3drenderer.cpp @@ -1216,8 +1216,7 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle) glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, object->elementBuf()); // Draw the triangles - glDrawElements(GL_TRIANGLES, object->indexCount(), - object->indicesType(), (void *)0); + glDrawElements(GL_TRIANGLES, object->indexCount(), GL_UNSIGNED_INT, (void *)0); } } |