diff options
author | Mika Salmela <mika.salmela@theqtcompany.com> | 2014-10-22 11:00:25 +0300 |
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committer | Mika Salmela <mika.salmela@theqtcompany.com> | 2014-10-22 11:04:40 +0300 |
commit | 4f9b9e875ce831cdad3c4f303132a6860cf879f8 (patch) | |
tree | 4b10560c36c4df7163bec4683113ad46f66652aa /src/datavisualization/engine/surface3drenderer.cpp | |
parent | 6be168da13a8d66f4b22e3e39ebdd72c657d0ebe (diff) |
Surface shadow improvement
Not allowing bias go below 0.001 prevents the shadow acne. Faulty formula
for lighning direction.
Task-number: QTRD-3382
Change-Id: Ided8bf423a961744ace8bef32ae18d6fa2c443ef
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
Diffstat (limited to 'src/datavisualization/engine/surface3drenderer.cpp')
-rw-r--r-- | src/datavisualization/engine/surface3drenderer.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/datavisualization/engine/surface3drenderer.cpp b/src/datavisualization/engine/surface3drenderer.cpp index e39c986c..743c6fe0 100644 --- a/src/datavisualization/engine/surface3drenderer.cpp +++ b/src/datavisualization/engine/surface3drenderer.cpp @@ -2886,7 +2886,7 @@ void Surface3DRenderer::initShaders(const QString &vertexShader, const QString & m_surfaceSmoothShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertexShadow"), QStringLiteral(":/shaders/fragmentSurfaceShadowNoTex")); m_surfaceTexturedSmoothShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertexShadow"), - QStringLiteral(":/shaders/fragmentShadow")); + QStringLiteral(":/shaders/fragmentTexturedSurfaceShadow")); } else { m_surfaceSmoothShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertex"), QStringLiteral(":/shaders/fragmentSurface")); |