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authorMiikka Heikkinen <miikka.heikkinen@digia.com>2014-03-18 15:33:00 +0200
committerMiikka Heikkinen <miikka.heikkinen@digia.com>2014-03-25 08:17:53 +0200
commit724bcb35136ed1af699fe8631b9297deb07571ad (patch)
tree165ea553da056e0620a8c09ed94874c2b1e9e05a /src/datavisualization/engine/surface3drenderer.cpp
parentba812351a1577163a1c9794b667f2b4e3acb9373 (diff)
Actually use axis formatter in renderer.
Task-number: QTRD-2787 Change-Id: I0ced8e506928df5fba2e8df94258b53457f4412e Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Diffstat (limited to 'src/datavisualization/engine/surface3drenderer.cpp')
-rw-r--r--src/datavisualization/engine/surface3drenderer.cpp359
1 files changed, 133 insertions, 226 deletions
diff --git a/src/datavisualization/engine/surface3drenderer.cpp b/src/datavisualization/engine/surface3drenderer.cpp
index 243c27de..ed99e49e 100644
--- a/src/datavisualization/engine/surface3drenderer.cpp
+++ b/src/datavisualization/engine/surface3drenderer.cpp
@@ -41,7 +41,8 @@ QT_BEGIN_NAMESPACE_DATAVISUALIZATION
//#define SHOW_DEPTH_TEXTURE_SCENE
const GLfloat aspectRatio = 2.0f; // Forced ratio of x and z to y. Dynamic will make it look odd.
-const GLfloat backgroundMargin = 1.1f; // Margin for background (1.1f = make it 10% larger to avoid items being drawn inside background)
+const GLfloat backgroundMargin = 1.1f; // Margin for background (1.10 make it 10% larger to avoid
+ // selection ball being drawn inside background)
const GLfloat labelMargin = 0.05f;
const GLfloat gridLineWidth = 0.005f;
const GLfloat sliceZScale = 0.1f;
@@ -96,6 +97,9 @@ Surface3DRenderer::Surface3DRenderer(Surface3DController *controller)
m_selectionTexturesDirty(false),
m_noShadowTexture(0)
{
+ m_axisCacheY.setScale(2.0f);
+ m_axisCacheY.setTranslate(-1.0f);
+
// Check if flat feature is supported
ShaderHelper tester(this, QStringLiteral(":/shaders/vertexSurfaceFlat"),
QStringLiteral(":/shaders/fragmentSurfaceFlat"));
@@ -196,7 +200,7 @@ void Surface3DRenderer::updateData()
// Need minimum of 2x2 array to draw a surface
if (array.size() >= 2 && array.at(0)->size() >= 2) {
- QRect sampleSpace = calculateSampleRect(cache, array);
+ QRect sampleSpace = calculateSampleRect(array);
QSurfaceDataArray &dataArray = cache->dataArray();
bool dimensionChanged = false;
@@ -259,7 +263,7 @@ void Surface3DRenderer::updateSeries(const QList<QAbstract3DSeries *> &seriesLis
QSurface3DSeries *surfaceSeries = static_cast<QSurface3DSeries *>(series);
SurfaceSeriesRenderCache *cache = m_renderCacheList.value(surfaceSeries);
if (!cache) {
- cache = new SurfaceSeriesRenderCache;
+ cache = new SurfaceSeriesRenderCache(this);
m_renderCacheList[surfaceSeries] = cache;
m_selectionTexturesDirty = true;
@@ -341,15 +345,10 @@ void Surface3DRenderer::updateRows(const QVector<Surface3DController::ChangeRow>
srcArray->at(row)->at(j + sampleSpace.x());
}
- if (cache->isFlatShadingEnabled()) {
- cache->surfaceObject()->updateCoarseRow(dstArray, row - sampleSpace.y(),
- m_heightNormalizer,
- m_axisCacheY.min());
- } else {
- cache->surfaceObject()->updateSmoothRow(dstArray, row - sampleSpace.y(),
- m_heightNormalizer,
- m_axisCacheY.min());
- }
+ if (cache->isFlatShadingEnabled())
+ cache->surfaceObject()->updateCoarseRow(dstArray, row - sampleSpace.y());
+ else
+ cache->surfaceObject()->updateSmoothRow(dstArray, row - sampleSpace.y());
}
if (updateBuffers)
cache->surfaceObject()->uploadBuffers();
@@ -385,13 +384,10 @@ void Surface3DRenderer::updateItem(const QVector<Surface3DController::ChangeItem
int y = point.y() - sampleSpace.y();
(*(dstArray.at(y)))[x] = srcArray->at(point.y())->at(point.x());
- if (cache->isFlatShadingEnabled()) {
- cache->surfaceObject()->updateCoarseItem(dstArray, y, x, m_heightNormalizer,
- m_axisCacheY.min());
- } else {
- cache->surfaceObject()->updateSmoothItem(dstArray, y, x, m_heightNormalizer,
- m_axisCacheY.min());
- }
+ if (cache->isFlatShadingEnabled())
+ cache->surfaceObject()->updateCoarseItem(dstArray, y, x);
+ else
+ cache->surfaceObject()->updateSmoothItem(dstArray, y, x);
}
if (updateBuffers)
cache->surfaceObject()->uploadBuffers();
@@ -407,10 +403,17 @@ void Surface3DRenderer::updateAxisRange(QAbstract3DAxis::AxisOrientation orienta
{
Abstract3DRenderer::updateAxisRange(orientation, min, max);
- if (orientation == QAbstract3DAxis::AxisOrientationY) {
- foreach (SurfaceSeriesRenderCache *cache, m_renderCacheList)
- cache->setObjectDirty(true);
- }
+ foreach (SurfaceSeriesRenderCache *cache, m_renderCacheList)
+ cache->setObjectDirty(true);
+}
+
+void Surface3DRenderer::updateAxisFormatter(QAbstract3DAxis::AxisOrientation orientation,
+ QValue3DAxisFormatter *formatter)
+{
+ Abstract3DRenderer::updateAxisFormatter(orientation, formatter);
+
+ foreach (SurfaceSeriesRenderCache *cache, m_renderCacheList)
+ cache->setObjectDirty(true);
}
void Surface3DRenderer::updateSliceDataModel(const QPoint &point)
@@ -556,19 +559,27 @@ void Surface3DRenderer::updateSliceObject(SurfaceSeriesRenderCache *cache, const
QSurfaceDataRow *sliceRow;
QSurfaceDataArray &dataArray = cache->dataArray();
float adjust = (0.025f * m_heightNormalizer) / 2.0f;
- float stepDown = 2.0f * adjust;
+ float doubleAdjust = 2.0f * adjust;
+ bool flipZX = false;
+ float zBack;
+ float zFront;
if (m_cachedSelectionMode.testFlag(QAbstract3DGraph::SelectionRow)) {
QSurfaceDataRow *src = dataArray.at(row);
sliceRow = new QSurfaceDataRow(src->size());
+ zBack = m_axisCacheZ.min();
+ zFront = m_axisCacheZ.max();
for (int i = 0; i < sliceRow->size(); i++)
- (*sliceRow)[i].setPosition(QVector3D(src->at(i).x(), src->at(i).y() + adjust, -1.0f));
+ (*sliceRow)[i].setPosition(QVector3D(src->at(i).x(), src->at(i).y() + adjust, zFront));
} else {
+ flipZX = true;
const QRect &sampleSpace = cache->sampleSpace();
sliceRow = new QSurfaceDataRow(sampleSpace.height());
+ zBack = m_axisCacheX.min();
+ zFront = m_axisCacheX.max();
for (int i = 0; i < sampleSpace.height(); i++) {
(*sliceRow)[i].setPosition(QVector3D(dataArray.at(i)->at(column).z(),
dataArray.at(i)->at(column).y() + adjust,
- -1.0f));
+ zFront));
}
}
sliceDataArray << sliceRow;
@@ -577,27 +588,21 @@ void Surface3DRenderer::updateSliceObject(SurfaceSeriesRenderCache *cache, const
QSurfaceDataRow *duplicateRow = new QSurfaceDataRow(*sliceRow);
for (int i = 0; i < sliceRow->size(); i++) {
(*sliceRow)[i].setPosition(QVector3D(sliceRow->at(i).x(),
- sliceRow->at(i).y() - stepDown,
- 1.0f));
+ sliceRow->at(i).y() - doubleAdjust,
+ zBack));
}
sliceDataArray << duplicateRow;
QRect sliceRect(0, 0, sliceRow->size(), 2);
if (sliceRow->size() > 0) {
- if (cache->isFlatShadingEnabled()) {
- cache->sliceSurfaceObject()->setUpData(sliceDataArray, sliceRect,
- m_heightNormalizer,
- m_axisCacheY.min(), true);
- } else {
- cache->sliceSurfaceObject()->setUpSmoothData(sliceDataArray, sliceRect,
- m_heightNormalizer,
- m_axisCacheY.min(), true);
- }
+ if (cache->isFlatShadingEnabled())
+ cache->sliceSurfaceObject()->setUpData(sliceDataArray, sliceRect, true, flipZX);
+ else
+ cache->sliceSurfaceObject()->setUpSmoothData(sliceDataArray, sliceRect, true, flipZX);
}
}
-QRect Surface3DRenderer::calculateSampleRect(SurfaceSeriesRenderCache *cache,
- const QSurfaceDataArray &array)
+QRect Surface3DRenderer::calculateSampleRect(const QSurfaceDataArray &array)
{
QRect sampleSpace;
@@ -673,17 +678,6 @@ QRect Surface3DRenderer::calculateSampleRect(SurfaceSeriesRenderCache *cache,
m_visibleColumnRange = m_maxVisibleColumnValue - m_minVisibleColumnValue;
m_visibleRowRange = m_maxVisibleRowValue - m_minVisibleRowValue;
- GLfloat surfaceScaleX = m_scaleX * m_visibleColumnRange / m_areaSize.width();
- GLfloat surfaceScaleZ = m_scaleZ * m_visibleRowRange / m_areaSize.height();
- GLfloat axis2XCenterX = axisMinX + axisMaxX;
- GLfloat axis2XCenterZ = axisMinZ + axisMaxZ;
- GLfloat data2XCenterX = GLfloat(m_minVisibleColumnValue + m_maxVisibleColumnValue);
- GLfloat data2XCenterZ = GLfloat(m_minVisibleRowValue + m_maxVisibleRowValue);
- GLfloat surfaceOffsetX = m_scaleX * (data2XCenterX - axis2XCenterX) / m_areaSize.width();
- GLfloat surfaceOffsetZ = -m_scaleZ * (data2XCenterZ - axis2XCenterZ) / m_areaSize.height();
-
- cache->setScale(QVector3D(surfaceScaleX, 1.0f, surfaceScaleZ));
- cache->setOffset(QVector3D(surfaceOffsetX, 0.0f, surfaceOffsetZ));
return sampleSpace;
}
@@ -714,6 +708,13 @@ void Surface3DRenderer::render(GLuint defaultFboHandle)
// Handle GL state setup for FBO buffers and clearing of the render surface
Abstract3DRenderer::render(defaultFboHandle);
+ if (m_axisCacheX.positionsDirty())
+ m_axisCacheX.updateAllPositions();
+ if (m_axisCacheY.positionsDirty())
+ m_axisCacheY.updateAllPositions();
+ if (m_axisCacheZ.positionsDirty())
+ m_axisCacheZ.updateAllPositions();
+
drawScene(defaultFboHandle);
if (m_cachedIsSlicingActivated)
drawSlicedScene();
@@ -766,6 +767,7 @@ void Surface3DRenderer::drawSlicedScene()
const Q3DCamera *activeCamera = m_cachedScene->activeCamera();
bool rowMode = m_cachedSelectionMode.testFlag(QAbstract3DGraph::SelectionRow);
+ AxisRenderCache &sliceCache = rowMode ? m_axisCacheX : m_axisCacheZ;
GLfloat scaleXBackground = 0.0f;
@@ -780,24 +782,16 @@ void Surface3DRenderer::drawSlicedScene()
drawGrid = true;
}
- GLfloat scaleX = 0.0f;
- GLfloat offset = 0.0f;
- if (rowMode) {
- scaleX = cache->scale().x();
+ if (rowMode)
scaleXBackground = m_scaleXWithBackground;
- offset = cache->offset().x();
- } else {
- scaleX = cache->scale().z();
+ else
scaleXBackground = m_scaleZWithBackground;
- offset = -cache->offset().z();
- }
QMatrix4x4 MVPMatrix;
QMatrix4x4 modelMatrix;
QMatrix4x4 itModelMatrix;
- modelMatrix.translate(offset, 0.0f, 0.0f);
- QVector3D scaling(scaleX, 1.0f, sliceZScale);
+ QVector3D scaling(1.0f, 1.0f, sliceZScale);
modelMatrix.scale(scaling);
itModelMatrix.scale(scaling);
@@ -872,19 +866,16 @@ void Surface3DRenderer::drawSlicedScene()
lineShader->setUniformValue(lineShader->lightColor(), lightColor);
// Horizontal lines
+ int gridLineCount = m_axisCacheY.gridLineCount();
if (m_axisCacheY.segmentCount() > 0) {
QVector3D gridLineScaleX(scaleXBackground, gridLineWidth, gridLineWidth);
- GLfloat lineStep = 2.0f * m_axisCacheY.subSegmentStep() / m_heightNormalizer;
- GLfloat linePos = -1.0f;
- int lastSegment = m_axisCacheY.subSegmentCount() * m_axisCacheY.segmentCount();
-
- for (int segment = 0; segment <= lastSegment; segment++) {
+ for (int line = 0; line < gridLineCount; line++) {
QMatrix4x4 modelMatrix;
QMatrix4x4 MVPMatrix;
QMatrix4x4 itModelMatrix;
- modelMatrix.translate(0.0f, linePos, -sliceZScale);
+ modelMatrix.translate(0.0f, m_axisCacheY.gridLinePosition(line), -1.0f);
modelMatrix.scale(gridLineScaleX);
itModelMatrix.scale(gridLineScaleX);
@@ -903,33 +894,18 @@ void Surface3DRenderer::drawSlicedScene()
#else
m_drawer->drawLine(lineShader);
#endif
-
- linePos += lineStep;
}
}
// Vertical lines
QVector3D gridLineScaleY(gridLineWidth, backgroundMargin, gridLineWidth);
- int lastSegment;
- GLfloat lineStep;
- GLfloat linePos;
- if (rowMode) {
- lineStep = -2.0f * aspectRatio * m_axisCacheX.subSegmentStep() / m_scaleFactor;
- lastSegment = m_axisCacheX.subSegmentCount() * m_axisCacheX.segmentCount();
- linePos = m_scaleX;
- } else {
- lineStep = -2.0f * aspectRatio * m_axisCacheZ.subSegmentStep() / m_scaleFactor;
- lastSegment = m_axisCacheZ.subSegmentCount() * m_axisCacheZ.segmentCount();
- linePos = m_scaleZ;
- }
-
- for (int segment = 0; segment <= lastSegment; segment++) {
+ for (int line = 0; line < gridLineCount; line++) {
QMatrix4x4 modelMatrix;
QMatrix4x4 MVPMatrix;
QMatrix4x4 itModelMatrix;
- modelMatrix.translate(linePos, 0.0f, -sliceZScale);
+ modelMatrix.translate(sliceCache.gridLinePosition(line), 0.0f, -1.0f);
modelMatrix.scale(gridLineScaleY);
itModelMatrix.scale(gridLineScaleY);
#if (defined QT_OPENGL_ES_2)
@@ -951,8 +927,6 @@ void Surface3DRenderer::drawSlicedScene()
#else
m_drawer->drawLine(lineShader);
#endif
-
- linePos += lineStep;
}
}
@@ -965,16 +939,15 @@ void Surface3DRenderer::drawSlicedScene()
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
// Y Labels to back wall
- GLfloat posStep = 2.0f * m_axisCacheY.segmentStep() / m_heightNormalizer;
- GLfloat labelPos = -1.0f;
int labelNbr = 0;
QVector3D positionComp(0.0f, 0.0f, 0.0f);
QVector3D rotation(0.0f, 0.0f, 0.0f);
- QVector3D labelTrans = QVector3D(scaleXBackground + labelMargin, labelPos, 0.0f);
- for (int segment = 0; segment <= m_axisCacheY.segmentCount(); segment++) {
+ QVector3D labelTrans = QVector3D(scaleXBackground + labelMargin, 0.0f, 0.0f);
+ int labelCount = m_axisCacheY.labelCount();
+ for (int label = 0; label < labelCount; label++) {
if (m_axisCacheY.labelItems().size() > labelNbr) {
- labelTrans.setY(labelPos);
+ labelTrans.setY(m_axisCacheY.labelPosition(label));
const LabelItem &axisLabelItem = *m_axisCacheY.labelItems().at(labelNbr);
// Draw the label here
@@ -985,40 +958,25 @@ void Surface3DRenderer::drawSlicedScene()
true, true, Drawer::LabelMid, Qt::AlignRight, true);
}
labelNbr++;
- labelPos += posStep;
}
// X Labels to ground
- int countLabelItems;
- int lastSegment;
- if (rowMode) {
- posStep = 2.0f * aspectRatio * m_axisCacheX.segmentStep() / m_scaleFactor;
- labelPos = -m_scaleX;
- lastSegment = m_axisCacheX.segmentCount();
- countLabelItems = m_axisCacheX.labelItems().size();
- } else {
- posStep = 2.0f * aspectRatio * m_axisCacheZ.segmentStep() / m_scaleFactor;
- labelPos = -m_scaleZ;
- lastSegment = m_axisCacheZ.segmentCount();
- countLabelItems = m_axisCacheZ.labelItems().size();
- }
+ int countLabelItems = sliceCache.labelItems().size();
labelNbr = 0;
positionComp.setY(-0.1f);
rotation.setZ(-45.0f);
labelTrans.setY(-backgroundMargin);
- for (int segment = 0; segment <= lastSegment; segment++) {
+ labelCount = sliceCache.labelCount();
+ for (int label = 0; label < labelCount; label++) {
if (countLabelItems > labelNbr) {
// Draw the label here
- labelTrans.setX(labelPos);
+ labelTrans.setX(sliceCache.labelPosition(label));
m_dummyRenderItem.setTranslation(labelTrans);
LabelItem *axisLabelItem;
- if (rowMode)
- axisLabelItem = m_axisCacheX.labelItems().at(labelNbr);
- else
- axisLabelItem = m_axisCacheZ.labelItems().at(labelNbr);
+ axisLabelItem = sliceCache.labelItems().at(labelNbr);
m_drawer->drawLabel(m_dummyRenderItem, *axisLabelItem, viewMatrix, projectionMatrix,
positionComp, rotation, 0, QAbstract3DGraph::SelectionRow,
@@ -1026,23 +984,16 @@ void Surface3DRenderer::drawSlicedScene()
false, false, Drawer::LabelBelow, Qt::AlignBottom, true);
}
labelNbr++;
- labelPos += posStep;
}
// Draw labels for axes
AbstractRenderItem *dummyItem(0);
positionComp.setY(m_autoScaleAdjustment);
- if (rowMode) {
- m_drawer->drawLabel(*dummyItem, m_axisCacheX.titleItem(), viewMatrix, projectionMatrix,
- positionComp, zeroVector, 0, m_cachedSelectionMode, m_labelShader,
- m_labelObj, activeCamera, false, false, Drawer::LabelBottom,
- Qt::AlignCenter, true);
- } else {
- m_drawer->drawLabel(*dummyItem, m_axisCacheZ.titleItem(), viewMatrix, projectionMatrix,
- positionComp, zeroVector, 0, m_cachedSelectionMode, m_labelShader,
- m_labelObj, activeCamera, false, false, Drawer::LabelBottom,
- Qt::AlignCenter, true);
- }
+ m_drawer->drawLabel(*dummyItem, sliceCache.titleItem(), viewMatrix, projectionMatrix,
+ positionComp, zeroVector, 0, m_cachedSelectionMode, m_labelShader,
+ m_labelObj, activeCamera, false, false, Drawer::LabelBottom,
+ Qt::AlignCenter, true);
+
// Y-axis label
labelTrans = QVector3D(-scaleXBackground - labelMargin, 0.0f, 0.0f);
m_dummyRenderItem.setTranslation(labelTrans);
@@ -1150,8 +1101,6 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle)
QMatrix4x4 modelMatrix;
QMatrix4x4 MVPMatrix;
- modelMatrix.translate(cache->offset());
- modelMatrix.scale(cache->scale());
MVPMatrix = depthProjectionViewMatrix * modelMatrix;
cache->setMVPMatrix(MVPMatrix);
m_depthShader->setUniformValue(m_depthShader->MVP(), MVPMatrix);
@@ -1244,9 +1193,6 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle)
QMatrix4x4 modelMatrix;
QMatrix4x4 MVPMatrix;
- modelMatrix.translate(cache->offset());
- modelMatrix.scale(cache->scale());
-
MVPMatrix = projectionViewMatrix * modelMatrix;
m_selectionShader->setUniformValue(m_selectionShader->MVP(), MVPMatrix);
@@ -1293,10 +1239,6 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle)
QMatrix4x4 MVPMatrix;
QMatrix4x4 itModelMatrix;
- modelMatrix.translate(cache->offset());
- modelMatrix.scale(cache->scale());
- itModelMatrix.scale(cache->scale());
-
#ifdef SHOW_DEPTH_TEXTURE_SCENE
MVPMatrix = depthProjectionViewMatrix * modelMatrix;
#else
@@ -1508,16 +1450,14 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle)
// Rows (= Z)
if (m_axisCacheZ.segmentCount() > 0) {
// Floor lines
- GLfloat lineStep = 2.0f * aspectRatio * m_axisCacheZ.subSegmentStep() / m_scaleFactor;
- GLfloat linePos = m_scaleZ; // Start line
- int lastSegment = m_axisCacheZ.subSegmentCount() * m_axisCacheZ.segmentCount();
+ int gridLineCount = m_axisCacheZ.gridLineCount();
- for (int segment = 0; segment <= lastSegment; segment++) {
+ for (int line = 0; line < gridLineCount; line++) {
QMatrix4x4 modelMatrix;
QMatrix4x4 MVPMatrix;
QMatrix4x4 itModelMatrix;
- modelMatrix.translate(0.0f, yFloorLinePosition, linePos);
+ modelMatrix.translate(0.0f, yFloorLinePosition, m_axisCacheZ.gridLinePosition(line));
modelMatrix.scale(gridLineScaleX);
itModelMatrix.scale(gridLineScaleX);
@@ -1547,22 +1487,20 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle)
#else
m_drawer->drawLine(lineShader);
#endif
- linePos -= lineStep;
}
// Side wall lines
GLfloat lineXTrans = m_scaleXWithBackground - gridLineOffset;
- linePos = m_scaleZ; // Start line
if (!m_xFlipped)
lineXTrans = -lineXTrans;
- for (int segment = 0; segment <= lastSegment; segment++) {
+ for (int line = 0; line < gridLineCount; line++) {
QMatrix4x4 modelMatrix;
QMatrix4x4 MVPMatrix;
QMatrix4x4 itModelMatrix;
- modelMatrix.translate(lineXTrans, 0.0f, linePos);
+ modelMatrix.translate(lineXTrans, 0.0f, m_axisCacheZ.gridLinePosition(line));
modelMatrix.scale(gridLineScaleY);
itModelMatrix.scale(gridLineScaleY);
@@ -1597,7 +1535,6 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle)
#else
m_drawer->drawLine(lineShader);
#endif
- linePos -= lineStep;
}
}
@@ -1607,16 +1544,14 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle)
lineXRotation = QQuaternion::fromAxisAndAngle(0.0f, 1.0f, 0.0f, 90.0f);
#endif
// Floor lines
- GLfloat lineStep = -2.0f * aspectRatio * m_axisCacheX.subSegmentStep() / m_scaleFactor;
- GLfloat linePos = m_scaleX;
- int lastSegment = m_axisCacheX.subSegmentCount() * m_axisCacheX.segmentCount();
+ int gridLineCount = m_axisCacheX.gridLineCount();
- for (int segment = 0; segment <= lastSegment; segment++) {
+ for (int line = 0; line < gridLineCount; line++) {
QMatrix4x4 modelMatrix;
QMatrix4x4 MVPMatrix;
QMatrix4x4 itModelMatrix;
- modelMatrix.translate(linePos, yFloorLinePosition, 0.0f);
+ modelMatrix.translate(m_axisCacheX.gridLinePosition(line), yFloorLinePosition, 0.0f);
modelMatrix.scale(gridLineScaleZ);
itModelMatrix.scale(gridLineScaleZ);
@@ -1646,22 +1581,20 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle)
#else
m_drawer->drawLine(lineShader);
#endif
- linePos += lineStep;
}
// Back wall lines
GLfloat lineZTrans = m_scaleZWithBackground - gridLineOffset;
- linePos = m_scaleX;
if (!m_zFlipped)
lineZTrans = -lineZTrans;
- for (int segment = 0; segment <= lastSegment; segment++) {
+ for (int line = 0; line < gridLineCount; line++) {
QMatrix4x4 modelMatrix;
QMatrix4x4 MVPMatrix;
QMatrix4x4 itModelMatrix;
- modelMatrix.translate(linePos, 0.0f, lineZTrans);
+ modelMatrix.translate(m_axisCacheX.gridLinePosition(line), 0.0f, lineZTrans);
modelMatrix.scale(gridLineScaleY);
itModelMatrix.scale(gridLineScaleY);
@@ -1698,28 +1631,25 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle)
#else
m_drawer->drawLine(lineShader);
#endif
- linePos += lineStep;
}
}
// Horizontal wall lines
if (m_axisCacheY.segmentCount() > 0) {
// Back wall
- GLfloat lineStep = 2.0f * m_axisCacheY.subSegmentStep() / m_heightNormalizer;
- GLfloat linePos = -1.0f;
- int lastSegment = m_axisCacheY.subSegmentCount() * m_axisCacheY.segmentCount();
+ int gridLineCount = m_axisCacheY.gridLineCount();
GLfloat lineZTrans = m_scaleZWithBackground - gridLineOffset;
if (!m_zFlipped)
lineZTrans = -lineZTrans;
- for (int segment = 0; segment <= lastSegment; segment++) {
+ for (int line = 0; line < gridLineCount; line++) {
QMatrix4x4 modelMatrix;
QMatrix4x4 MVPMatrix;
QMatrix4x4 itModelMatrix;
- modelMatrix.translate(0.0f, linePos, lineZTrans);
+ modelMatrix.translate(0.0f, m_axisCacheY.gridLinePosition(line), lineZTrans);
modelMatrix.scale(gridLineScaleX);
itModelMatrix.scale(gridLineScaleX);
@@ -1751,23 +1681,20 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle)
#else
m_drawer->drawLine(lineShader);
#endif
- linePos += lineStep;
}
// Side wall
- linePos = -1.0f;
- lastSegment = m_axisCacheY.subSegmentCount() * m_axisCacheY.segmentCount();
GLfloat lineXTrans = m_scaleXWithBackground - gridLineOffset;
if (!m_xFlipped)
lineXTrans = -lineXTrans;
- for (int segment = 0; segment <= lastSegment; segment++) {
+ for (int line = 0; line < gridLineCount; line++) {
QMatrix4x4 modelMatrix;
QMatrix4x4 MVPMatrix;
QMatrix4x4 itModelMatrix;
- modelMatrix.translate(lineXTrans, linePos, 0.0f);
+ modelMatrix.translate(lineXTrans, m_axisCacheY.gridLinePosition(line), 0.0f);
modelMatrix.scale(gridLineScaleZ);
itModelMatrix.scale(gridLineScaleZ);
@@ -1797,7 +1724,6 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle)
#else
m_drawer->drawLine(lineShader);
#endif
- linePos += lineStep;
}
}
}
@@ -1812,9 +1738,7 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle)
// Z Labels
QVector3D positionZComp(0.0f, 0.0f, 0.0f);
if (m_axisCacheZ.segmentCount() > 0) {
- GLfloat posStep = 2.0f * aspectRatio * m_axisCacheZ.segmentStep() / m_scaleFactor;
- GLfloat labelPos = m_scaleZ;
- int lastSegment = m_axisCacheZ.segmentCount();
+ int labelCount = m_axisCacheZ.labelItems().size();
int labelNbr = 0;
GLfloat labelXTrans = m_scaleXWithBackground + labelMargin;
GLfloat labelYTrans = -backgroundMargin;
@@ -1835,14 +1759,14 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle)
}
QVector3D labelTrans = QVector3D(labelXTrans,
labelYTrans,
- labelPos);
+ 0.0f);
QVector3D rotation(rotLabelX, rotLabelY, rotLabelZ);
- for (int segment = 0; segment <= lastSegment; segment++) {
+ for (int label = 0; label < labelCount; label++) {
if (m_axisCacheZ.labelItems().size() > labelNbr) {
- glPolygonOffset(GLfloat(segment) / -10.0f, 1.0f);
+ glPolygonOffset(GLfloat(label) / -10.0f, 1.0f);
// Draw the label here
- labelTrans.setZ(labelPos);
+ labelTrans.setZ(m_axisCacheZ.labelPosition(label));
m_dummyRenderItem.setTranslation(labelTrans);
const LabelItem &axisLabelItem = *m_axisCacheZ.labelItems().at(labelNbr);
@@ -1852,14 +1776,11 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle)
true, true, Drawer::LabelMid, alignment);
}
labelNbr++;
- labelPos -= posStep;
}
}
// X Labels
if (m_axisCacheX.segmentCount() > 0) {
- GLfloat posStep = 2.0f * aspectRatio * m_axisCacheX.segmentStep() / m_scaleFactor;
- GLfloat labelPos = -m_scaleX;
- int lastSegment = m_axisCacheX.segmentCount();
+ int labelCount = m_axisCacheX.labelItems().size();
int labelNbr = 0;
GLfloat labelZTrans = m_scaleZWithBackground + labelMargin;
@@ -1879,16 +1800,16 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle)
rotLabelY += 180.0f;
labelYTrans = -labelYTrans;
}
- QVector3D labelTrans = QVector3D(labelPos,
+ QVector3D labelTrans = QVector3D(0.0f,
labelYTrans,
labelZTrans);
QVector3D rotation(rotLabelX, rotLabelY, rotLabelZ);
- for (int segment = 0; segment <= lastSegment; segment++) {
+ for (int label = 0; label < labelCount; label++) {
if (m_axisCacheX.labelItems().size() > labelNbr) {
- glPolygonOffset(GLfloat(segment) / -10.0f, 1.0f);
+ glPolygonOffset(GLfloat(label) / -10.0f, 1.0f);
// Draw the label here
- labelTrans.setX(labelPos);
+ labelTrans.setX(m_axisCacheX.labelPosition(label));
m_dummyRenderItem.setTranslation(labelTrans);
const LabelItem &axisLabelItem = *m_axisCacheX.labelItems().at(labelNbr);
@@ -1898,13 +1819,12 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle)
true, true, Drawer::LabelMid, alignment);
}
labelNbr++;
- labelPos += posStep;
}
}
// Y Labels
if (m_axisCacheY.segmentCount() > 0) {
- GLfloat posStep = 2.0f * m_axisCacheY.segmentStep() / m_heightNormalizer;
- GLfloat labelPos = -1.0f;
+ int labelCount = m_axisCacheY.labelItems().size();
+
int labelNbr = 0;
GLfloat labelXTrans = m_scaleXWithBackground;
GLfloat labelZTrans = m_scaleZWithBackground;
@@ -1943,14 +1863,15 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle)
QVector3D labelRotateVectorSide(rotLabelX, rotLabelY, rotLabelZ);
QVector3D labelTransSide(-labelXTrans - labelMarginXTrans, 0.0f, -labelZTrans);
- for (int segment = 0; segment <= m_axisCacheY.segmentCount(); segment++) {
+ for (int label = 0; label < labelCount; label++) {
if (m_axisCacheY.labelItems().size() > labelNbr) {
const LabelItem &axisLabelItem = *m_axisCacheY.labelItems().at(labelNbr);
+ const GLfloat labelYTrans = m_axisCacheY.labelPosition(label);
- glPolygonOffset(GLfloat(segment) / -10.0f, 1.0f);
+ glPolygonOffset(GLfloat(label) / -10.0f, 1.0f);
// Back wall
- labelTransBack.setY(labelPos);
+ labelTransBack.setY(labelYTrans);
m_dummyRenderItem.setTranslation(labelTransBack);
m_drawer->drawLabel(m_dummyRenderItem, axisLabelItem, viewMatrix, projectionMatrix,
positionZComp, labelRotateVectorBack, 0, m_cachedSelectionMode,
@@ -1958,7 +1879,7 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle)
true, true, Drawer::LabelMid, alignmentBack);
// Side wall
- labelTransSide.setY(labelPos);
+ labelTransSide.setY(labelYTrans);
m_dummyRenderItem.setTranslation(labelTransSide);
m_drawer->drawLabel(m_dummyRenderItem, axisLabelItem, viewMatrix, projectionMatrix,
positionZComp, labelRotateVectorSide, 0, m_cachedSelectionMode,
@@ -1966,7 +1887,6 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle)
true, true, Drawer::LabelMid, alignmentSide);
}
labelNbr++;
- labelPos += posStep;
}
}
glDisable(GL_POLYGON_OFFSET_FILL);
@@ -2123,8 +2043,14 @@ void Surface3DRenderer::calculateSceneScalingFactors()
m_scaleFactor = qMax(m_areaSize.width(), m_areaSize.height());
m_scaleX = aspectRatio * m_areaSize.width() / m_scaleFactor;
m_scaleZ = aspectRatio * m_areaSize.height() / m_scaleFactor;
- m_scaleXWithBackground = m_scaleX * backgroundMargin;
- m_scaleZWithBackground = m_scaleZ * backgroundMargin;
+ m_scaleXWithBackground = m_scaleX + backgroundMargin - 1.0f;
+ m_scaleZWithBackground = m_scaleZ + backgroundMargin - 1.0f;
+
+ float factorScaler = 2.0f * aspectRatio / m_scaleFactor;
+ m_axisCacheX.setScale(factorScaler * m_areaSize.width());
+ m_axisCacheZ.setScale(-factorScaler * m_areaSize.height());
+ m_axisCacheX.setTranslate(-m_axisCacheX.scale() / 2.0f);
+ m_axisCacheZ.setTranslate(-m_axisCacheZ.scale() / 2.0f);
}
void Surface3DRenderer::checkFlatSupport(SurfaceSeriesRenderCache *cache)
@@ -2144,13 +2070,10 @@ void Surface3DRenderer::updateObjects(SurfaceSeriesRenderCache *cache, bool dime
const QRect &sampleSpace = cache->sampleSpace();
- if (cache->isFlatShadingEnabled()) {
- cache->surfaceObject()->setUpData(dataArray, sampleSpace, m_heightNormalizer,
- m_axisCacheY.min(), dimensionChanged);
- } else {
- cache->surfaceObject()->setUpSmoothData(dataArray, sampleSpace, m_heightNormalizer,
- m_axisCacheY.min(), dimensionChanged);
- }
+ if (cache->isFlatShadingEnabled())
+ cache->surfaceObject()->setUpData(dataArray, sampleSpace, dimensionChanged);
+ else
+ cache->surfaceObject()->setUpSmoothData(dataArray, sampleSpace, dimensionChanged);
}
void Surface3DRenderer::updateSelectedPoint(const QPoint &position, const QSurface3DSeries *series)
@@ -2226,9 +2149,6 @@ void Surface3DRenderer::updateSelectionPoint(SurfaceSeriesRenderCache *cache, co
if (column < 0 || row < 0)
return;
- QSurfaceDataArray &dataArray = cache->dataArray();
- float value = dataArray.at(row)->at(column).y();
-
SelectionPointer *slicePointer = cache->sliceSelectionPointer();
if (!slicePointer && m_cachedIsSlicingActivated) {
slicePointer = new SelectionPointer(m_drawer);
@@ -2240,26 +2160,23 @@ void Surface3DRenderer::updateSelectionPoint(SurfaceSeriesRenderCache *cache, co
cache->setMainSelectionPointer(mainPointer);
}
- const QVector3D &scale = cache->scale();
- const QVector3D &offset = cache->offset();
QString selectionLabel;
if (label)
- selectionLabel = createSelectionLabel(cache, value, column, row);
+ selectionLabel = createSelectionLabel(cache, column, row);
if (m_cachedIsSlicingActivated) {
- QVector3D subPos;
+ QVector3D subPosFront;
+ QVector3D subPosBack;
if (m_cachedSelectionMode.testFlag(QAbstract3DGraph::SelectionRow)) {
- subPos = cache->sliceSurfaceObject()->vertexAt(column, 0);
- subPos *= QVector3D(scale.x(), 1.0f, 0.0f);
- subPos += QVector3D(offset.x(), 0.0f, 0.0f);
+ subPosFront = cache->sliceSurfaceObject()->vertexAt(column, 0);
+ subPosBack = cache->sliceSurfaceObject()->vertexAt(column, 1);
} else if (m_cachedSelectionMode.testFlag(QAbstract3DGraph::SelectionColumn)) {
- subPos = cache->sliceSurfaceObject()->vertexAt(row, 0);
- subPos *= QVector3D(scale.z(), 1.0f, 0.0f);
- subPos += QVector3D(-offset.z(), 0.0f, 0.0f);
+ subPosFront = cache->sliceSurfaceObject()->vertexAt(row, 0);
+ subPosBack = cache->sliceSurfaceObject()->vertexAt(row, 1);
}
slicePointer->updateBoundingRect(m_secondarySubViewport);
slicePointer->updateSliceData(true, m_autoScaleAdjustment);
- slicePointer->setPosition(subPos);
+ slicePointer->setPosition((subPosFront + subPosBack) / 2.0f);
slicePointer->setLabel(selectionLabel);
slicePointer->setPointerObject(cache->object());
slicePointer->setHighlightColor(cache->singleHighlightColor());
@@ -2270,8 +2187,6 @@ void Surface3DRenderer::updateSelectionPoint(SurfaceSeriesRenderCache *cache, co
QVector3D mainPos;
mainPos = cache->surfaceObject()->vertexAt(column, row);
- mainPos *= scale;
- mainPos += offset;
mainPointer->updateBoundingRect(m_primarySubViewport);
mainPointer->updateSliceData(false, m_autoScaleAdjustment);
mainPointer->setPosition(mainPos);
@@ -2307,7 +2222,7 @@ QPoint Surface3DRenderer::selectionIdToSurfacePoint(uint id)
return QPoint(row, column);
}
-QString Surface3DRenderer::createSelectionLabel(SurfaceSeriesRenderCache *cache, float value,
+QString Surface3DRenderer::createSelectionLabel(SurfaceSeriesRenderCache *cache,
int column, int row)
{
QSurfaceDataArray &dataArray = cache->dataArray();
@@ -2325,26 +2240,18 @@ QString Surface3DRenderer::createSelectionLabel(SurfaceSeriesRenderCache *cache,
labelText.replace(zTitleTag, m_axisCacheZ.title());
if (labelText.contains(xLabelTag)) {
- QString labelFormat = m_axisCacheX.labelFormat();
- if (labelFormat.isEmpty())
- labelFormat = Utils::defaultLabelFormat();
- QString valueLabelText = generateValueLabel(labelFormat,
- dataArray.at(row)->at(column).x());
+ QString valueLabelText = m_axisCacheX.formatter()->stringForValue(
+ dataArray.at(row)->at(column).x(), m_axisCacheX.labelFormat());
labelText.replace(xLabelTag, valueLabelText);
}
if (labelText.contains(yLabelTag)) {
- QString labelFormat = m_axisCacheY.labelFormat();
- if (labelFormat.isEmpty())
- labelFormat = Utils::defaultLabelFormat();
- QString valueLabelText = generateValueLabel(labelFormat, value);
+ QString valueLabelText = m_axisCacheY.formatter()->stringForValue(
+ dataArray.at(row)->at(column).y(), m_axisCacheY.labelFormat());
labelText.replace(yLabelTag, valueLabelText);
}
if (labelText.contains(zLabelTag)) {
- QString labelFormat = m_axisCacheZ.labelFormat();
- if (labelFormat.isEmpty())
- labelFormat = Utils::defaultLabelFormat();
- QString valueLabelText = generateValueLabel(labelFormat,
- dataArray.at(row)->at(column).z());
+ QString valueLabelText = m_axisCacheZ.formatter()->stringForValue(
+ dataArray.at(row)->at(column).z(), m_axisCacheZ.labelFormat());
labelText.replace(zLabelTag, valueLabelText);
}